Whats Wrong with Ganking CRPG Stuff???

The whole discussion is quite besides the point, since the difference between PnP RPGs and CRPGs (or video games in general) is not, nor has ever been, the rules mechanics, but the way, the "medium", trough which the game is played. With PnP you get direct social interaction, with a video game you get sound and graphics. In both media you are limited by imagination of people - in PnP by that of the game master, game designers and the players, in a computer game by that of game designers and the players. All this has nothing to do with the rules themselves.

As far rules go, both types of games are limited by them. That is because it is the very nature and purpose of rules to limit. Those rules make the game. No rules, no game.
 

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The Green Adam said:
I don't feel that the hobby of table-top roleplaying games would benefit from an abundance of computer and video game inspired rule mechanics unless your trying to create a computer or video game themed RPG. Just not what I'm looking for.
I don't agree.

If nothing else, I think recent products from WotC have proven otherwise. Look at the Tome of Battle. It is a book that has reimagined the idea of the Fighter, and has been quite popular and well-received by a large group of D&D players. I don't think I have seen anyone say that it is intended as a "computer or videogame themed RPG" supplement. Yet, in the book itself it lists the videogame Soul Calibur as one of its influences. A videogame helped influence one of the most important and popular D&D supplements of the last few years.

The Merciful said:
The whole discussion is quite besides the point, since the difference between PnP RPGs and CRPGs (or video games in general) is not, nor has ever been, the rules mechanics, but the way, the "medium", trough which the game is played. With PnP you get direct social interaction, with a video game you get sound and graphics. In both media you are limited by imagination of people - in PnP by that of the game master, game designers and the players, in a computer game by that of game designers and the players. All this has nothing to do with the rules themselves.

As far rules go, both types of games are limited by them. That is because it is the very nature and purpose of rules to limit. Those rules make the game. No rules, no game.
I agree with this.
 

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