Doug McCrae said:
By this logic, fantasy fiction should never be used as a source of inspiration as it's incredibly limited - characters can only ever act as they are written. We could only be inspired by other rpgs.
The characters can only act as they are written? Um...yes. That I suppose is correct. I would really be impressed if characters in a written work could act in any way other then how their creator put on the paper. :\ Fantasy fiction as a source is essentially unlimited because you can write down
anything you think of. Few things in my opinion are as unlimited as the written word.
Doug McCrae said:
Also I don't see crpgs as being more limited than tabletop. Mods could potentially be created to do anything in a crpg. In a tabletop game one is greatly limited by the other players. Say I want to start a smuggling operation and the other players and DM all want to do a dungeon bash. Limitation. Say I want to run up the dragon's tail and the DM says I can't. Limitation. Say I want to play 1e and the other players want to play 3.5. Limitation.
Can mods add original content and dungeons of your own design to the crpg you're playing? Can I decide to play a Gnome Shaman in WoW. Um...no. I would need to rewrite the program right? I mean, there are things you just can't do. Have you gotten an Alliance character up to 70th level in WoW? If so, have you done it again? What about a third time? Were your final three quests very different? There are only a small, set number of quests in that game. In
City of Heroes I think I've defeated the Clockwork King as part of a Task Force Mission about 5 times.
If you want to do something and your GM says no, its your GM that is limited or limiting and not the game itself. If my players want a dungeon bash but one guy wants to be a smuggler, well heck I'll find a way to pull it off.
I ran a game not long ago based an a japanese table-top RPG heavily influenced by MMORPGs (yeah sorry, the idea isn't new). It was fun and very novel but really didn't sustain a long campaign. After a while, the particulars were just too particular to me for a medieval fantasy game.
To me, table-top gaming has always been about applying rules and numbers to things from your imagination. In doing so you can pit your imagination against and along side the imagination of others. Say onto me, "Create what you like and what you think would be cool and fun" and I'm a happy camper.
Now where are my Traveller books...
AD