SteveC
Doing the best imitation of myself
One part of the 3X rules that gets a lot of criticism is grappling. It seems to be even less popular than attacks of opportunity for a lot of different reasons. So what's wrong with it? And how do we fix it?
This isn't intended to be a "here's how 4E will change it" thread (I'd have posted in the 4E forum for that) but if you like the way Saga does things, well, say so!
Here's my thoughts on what's wrong:
Grapple is needlessly complicated. You make two rolls to get an opponent grappled, and unless you have a feat, they get an attack of opportunity which can negate your whole action. Then there are the rules for how grapples work: dex bonuses, attacking into a grapple, maintaining a grapple, what can you do when you're grappled as opposed to being pinned and so on.
Grapple is a "PC killer." A big monster with improved grapple grabs the party fighter. He's not getting out and he's likely doomed. Large monsters get a bonus to their rolls, and also get a bonus to strength that they pretty much can't fail to grapple with.
Once you grapple someone the choices you have for what to do with them are fairly uninteresting, and there aren't really classes or feats that let you do more interesting things.
I have some ideas on what I would do in this process, but what are your thoughts and ideas? Is the premise wrong, and is grapple fine as-is? Did I miss a whole series of other problems with it?
What do you think?
--Steve
This isn't intended to be a "here's how 4E will change it" thread (I'd have posted in the 4E forum for that) but if you like the way Saga does things, well, say so!
Here's my thoughts on what's wrong:
Grapple is needlessly complicated. You make two rolls to get an opponent grappled, and unless you have a feat, they get an attack of opportunity which can negate your whole action. Then there are the rules for how grapples work: dex bonuses, attacking into a grapple, maintaining a grapple, what can you do when you're grappled as opposed to being pinned and so on.
Grapple is a "PC killer." A big monster with improved grapple grabs the party fighter. He's not getting out and he's likely doomed. Large monsters get a bonus to their rolls, and also get a bonus to strength that they pretty much can't fail to grapple with.
Once you grapple someone the choices you have for what to do with them are fairly uninteresting, and there aren't really classes or feats that let you do more interesting things.
I have some ideas on what I would do in this process, but what are your thoughts and ideas? Is the premise wrong, and is grapple fine as-is? Did I miss a whole series of other problems with it?
What do you think?
--Steve