Wiseblood
Adventurer
Lord Zardoz said:The use of the miniatures preempts every possible argument about ranges for bows and spells, area of effect spells. It also makes it reasonable to adjudicate the following:
- AoO for movement within threatened areas
- Reach weapons and monsters with reach
- Flanking rules for size mismatched characters
- A meaningful method of penalizing a character when you cut off their ability to move away from you easily (a caster or archer who cannot 5 foot step out of melee range is penalized unless certain feats or skills are used).
I'm not fond of mini-centric trends. The one shown in yellow is the one that kind of soured D&D for me. It is also what is driving the counting squares bus. So when it is a given characters turn he does not act hemust show you all of the steps he is taking over the course of his turn and specifically what order he is taking these actions. With this addition to the rules your focus is the mini. The mini has gone from being a tool to mark positioning to becoming a tool to mark your unfolding progress through a series of hazards not unlike on a board game. One exception is that you do not role dice to see how far you go (well not often). Swift actions and immediate actions will create the same sort of problems as they become more common and players get used to using them.
IMO Attacks of opportunity erode my suspension of sdisbelief and the in game suppositions of simultineity.