I thought the point of leveling is that your character gets more powerful - a goblin that was a threat to a level 1 PC is a mere annoyance to a level 5 or level 8 PC.
While I don't do it often, I do throw encounters at the party that are well below level sometimes - i.e., the time my six level 6 PCs were attacked by 20 or so goblins that added up to a level 4 encounter, which was a piece of cake for them. They killed the goblin leader and a majority of the other goblins soon broke & ran... a few rounds of action and only a few minutes of gaming, but it served to show the players how much they had grown. The campaign had started with 3 quick goblin encounters that were combined to be the same power as this one level 4 encounter.
(Likewise, I can also throw a level 16 encounter at my level 8 PCs, just to show them their are things out there that can kick their butts... however, if that happened, I'd likely give the PCs some sort of escape route)
Sure, most encounters are tailored to be at, or close, to the player's level. However, it makes the gaming world seem more real to me if there is a wide range of encounters. There were almost 4 goblins to each PC, why wouldn't they jump the players?
While I don't do it often, I do throw encounters at the party that are well below level sometimes - i.e., the time my six level 6 PCs were attacked by 20 or so goblins that added up to a level 4 encounter, which was a piece of cake for them. They killed the goblin leader and a majority of the other goblins soon broke & ran... a few rounds of action and only a few minutes of gaming, but it served to show the players how much they had grown. The campaign had started with 3 quick goblin encounters that were combined to be the same power as this one level 4 encounter.
(Likewise, I can also throw a level 16 encounter at my level 8 PCs, just to show them their are things out there that can kick their butts... however, if that happened, I'd likely give the PCs some sort of escape route)
Sure, most encounters are tailored to be at, or close, to the player's level. However, it makes the gaming world seem more real to me if there is a wide range of encounters. There were almost 4 goblins to each PC, why wouldn't they jump the players?
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