Kai Lord said:
I have. Nevertheless, I believe there is a section in the PHB that states that new spells can be added to the core spell lists, and gives rules/guidelines for doing so. So Hunter's Mercy is supported by the PHB. Heh heh. One of the perks of being a spellcaster....
Fair enough. Still, the adding of spells requires thought on the part of the DM as to game balance. I guess perhaps ConcreteBuddha doesn't feel this as being balanced? Not speaking on your behalf, just guessing. Anyone has balance issues regarding this spell?
Well, they work in a different way compared to WS, as you know. WS works against all enemies with a weapon of choice, FE works only against the enemy of choice. This means that FE has a chance of not coming into play, depending on how your DM structures the campaign. WS is almost assured.
Regardless, the Favored Enemy bonuses are extremely underrated. At 10th level the Ranger has the equivalent of Weapon Specialization with any weapon when fighting his first Favored Enemy. That's WS against any human, aberration, magical beast, dragon; which ever one you chose. At 20th level, five Favored Enemies, 4 of which the Ranger has Weapon Specialization against or better covers an incredibly broad palette of enemies.
Fighters have combat flexibility, Rangers have preset abilities which allow them to function better than Fighters under certain conditions. However, this is true for any other class, so I really don't see a point to this. Considering that a Fighter has that many more feats possible, there is no way that a Ranger can offer the exact amount and "quality" of "contribution" that a Fighter can in combat. By this, I don't mean they aren't effective combatants, just that it's only logical that they won't contribute the same effectiveness as fighters overall.The Fighter is great because he gets to spend his feats on multiple feat trees. All the Ranger has to do is spend his character feats on the best/most desirable fighting style and stick to it. Then he can contribute in any situation just like a Fighter but has so much more in settings that allow for use of his spells and skills.
Should you wish to dispute this, let me point out that this is not considering the Ranger's arsenal of magic. This is from a purely feat/BAB/HP view, and the Ranger obviously has less feats. Take all the TWF bonuses built into the class, and take your pick of combat feats. Fighters can do the same, and will still have feats left over to do extra stuff.
As for the skills and spells, now that's a totally different kettle of fish. Not having played any 3E, I'm not really in a position to comment as to their effectiveness, but having more skill points to play with should be a very valuable advantage.