JeffB
Legend
Most of my wants have already been posted..but here I go anyway ![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
1) the "Combat Ready" monster Stats..Include Touch AC , FF AC, grapple check modifieretc. as well
2) I don't use Monks IMC, but I do allow Paladins to multi-class into Fighter or Cleric (reasoning that some will put more emphasis on fighting thier foes, and others will spend more time preaching the word)..but I can just rule 0 stuff like that..don't need the official word
3) A less front-loaded Ranger..nothing major..just more feat/special ability options
4) Better skill descriptions ala D20 Modern and SW RCB
5) Scrap the old Jump skill for the D20 Modern version..much cleaner and simpler
6) Other than potions and scrolls, I think Magic Item creation is too easy..I'd like to see that toned down
7) The CR/XP/ECL system is too dependant on a "deafult" amount of magic and firepower assumed to be had by PC's..either an overhaul of the system OR a DETAILED variant/option for tweaking the system for differing campaign styles
8) In general MORE CLARITY without being overly verbose. Many things are overly explained in the current books..to the point where it's confusing...e.g. AoO, Temp HP, and TEMP CON's effect on HP's.. or not explained well enough: Constrict, Grappling, etc. Adopting the D20 Modern and SW RCB format/explanations will suffice in most cases
9) More detailed examples: Most of the examples in the book are based on the most simple aspects of the system, yet the considerably more complex things have few (and poor), if any examples...give us a full combat example with various spells cast, feats used, special abilities used, etc.. The combat examples and the example of play in the DMG are entirely too basic...
10) Art equipment depictions by Jeff Dee, Bill Willingham, DAT, and Jim Roslof (ESPECIALLY in the MM). And heck, how about some pig-snout Orcs ala David Sutherland!![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
11) Get rid of those lines on every page..AGGGHHHH
12) Better PRClasses...I don't care for anything in the DMG...Or in the least add some that are more "organization based" and not "power up" based....Many of the PRclasses in the FR books, and quite a few in the Splats are much better than those in the current DMG
12) More (some?) Non-combat feats
13) Seriously: some of the pics (especially in the MM) are just way off from their "historical" presentation (in D&D)...pushing the envelope is kinda cool, but reverting to a HellHound pic that is a very poor imitation of the original (and poor) Hellhound pic in the Men & Magic book of the original game is not "pushing the envelope". The Vampire looks like some dorky "death" kid we used to shove in his locker in 9th grade![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
14) Better layout for all 3 Books. Especially the DMG an MM. No splitting up stat blocks. Put relevant tables on the same page as the descriptions. Make more use of boldface, make clear distinctions where one thing ends, and another begins, etc. Again, see the D20 Modern and SW RCB for an example. I don't enjoy looking up things or reading the 3E books..the D20M and SWRCB are much easier to use both as a learning tool, and as a reference work.
15) More simplified play with options to add balanced complexity as opposed to hard and fast rules with an option to take them out (and unbalance the game). (I know this won't happen, but I sure wish it would )
16) Get rid of the Iconics...I just don't like any of them...not even Tordek
But Iconic pics/art is good. We have seen Emerikol the Chaotic and the fighter in the water trap with sword wielding Skeleton as well as a few others in previous editions (granted, the watertrap pic IS in the 3E DMG), but let's see Emerikol, and other "classic" art revamped for 3E..How about Mordy blasting the Wizards tower with his spellbook on the table in front of him (with or without the doofis). The Hobbits and Dwarves encountering the Magic Mouth. A Paladin in Hell. Thieves prying out the ruby gem-eyes as the rest of the party wipes the blood off their swords after slaughtering the Lizard-Men. An Imp sitting on the evil MU's shoulder as reads an old tome. An Umber Hulk under the effect of Otto's Irresistable Dance. The Troll winding up the rope the adventurers are using to keep from getting lost. No Honor Among Thieves. Blink Dogs making a meal out of the Displacer Beast they dispatched. We don't need no stinkin Iconic characters!
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I'm sure I'll think of more.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
1) the "Combat Ready" monster Stats..Include Touch AC , FF AC, grapple check modifieretc. as well
2) I don't use Monks IMC, but I do allow Paladins to multi-class into Fighter or Cleric (reasoning that some will put more emphasis on fighting thier foes, and others will spend more time preaching the word)..but I can just rule 0 stuff like that..don't need the official word
3) A less front-loaded Ranger..nothing major..just more feat/special ability options
4) Better skill descriptions ala D20 Modern and SW RCB
5) Scrap the old Jump skill for the D20 Modern version..much cleaner and simpler
6) Other than potions and scrolls, I think Magic Item creation is too easy..I'd like to see that toned down
7) The CR/XP/ECL system is too dependant on a "deafult" amount of magic and firepower assumed to be had by PC's..either an overhaul of the system OR a DETAILED variant/option for tweaking the system for differing campaign styles
8) In general MORE CLARITY without being overly verbose. Many things are overly explained in the current books..to the point where it's confusing...e.g. AoO, Temp HP, and TEMP CON's effect on HP's.. or not explained well enough: Constrict, Grappling, etc. Adopting the D20 Modern and SW RCB format/explanations will suffice in most cases
9) More detailed examples: Most of the examples in the book are based on the most simple aspects of the system, yet the considerably more complex things have few (and poor), if any examples...give us a full combat example with various spells cast, feats used, special abilities used, etc.. The combat examples and the example of play in the DMG are entirely too basic...
10) Art equipment depictions by Jeff Dee, Bill Willingham, DAT, and Jim Roslof (ESPECIALLY in the MM). And heck, how about some pig-snout Orcs ala David Sutherland!
11) Get rid of those lines on every page..AGGGHHHH
12) Better PRClasses...I don't care for anything in the DMG...Or in the least add some that are more "organization based" and not "power up" based....Many of the PRclasses in the FR books, and quite a few in the Splats are much better than those in the current DMG
12) More (some?) Non-combat feats
13) Seriously: some of the pics (especially in the MM) are just way off from their "historical" presentation (in D&D)...pushing the envelope is kinda cool, but reverting to a HellHound pic that is a very poor imitation of the original (and poor) Hellhound pic in the Men & Magic book of the original game is not "pushing the envelope". The Vampire looks like some dorky "death" kid we used to shove in his locker in 9th grade
14) Better layout for all 3 Books. Especially the DMG an MM. No splitting up stat blocks. Put relevant tables on the same page as the descriptions. Make more use of boldface, make clear distinctions where one thing ends, and another begins, etc. Again, see the D20 Modern and SW RCB for an example. I don't enjoy looking up things or reading the 3E books..the D20M and SWRCB are much easier to use both as a learning tool, and as a reference work.
15) More simplified play with options to add balanced complexity as opposed to hard and fast rules with an option to take them out (and unbalance the game). (I know this won't happen, but I sure wish it would )
16) Get rid of the Iconics...I just don't like any of them...not even Tordek
I'm sure I'll think of more.