Sadrik
First Post
Closed class design. Design where the game is not simple enough at the most basic level.
Class design issues for me:
Too fiddly with class features and feats - too many class features for simple play, feats to simple for complex play
I want to use just abilities instead of skills
Cantrips being a subsystem of spells
The math has to work:
Under the hood stuff has to make sense
I want low scaling, there is a point where it is too much
These are my big ones. There are others too but class design is the big one.
Edit: Ah and ease of monsters more 1e/2e than 3e or even 4e.
Class design issues for me:
Too fiddly with class features and feats - too many class features for simple play, feats to simple for complex play
I want to use just abilities instead of skills
Cantrips being a subsystem of spells
The math has to work:
Under the hood stuff has to make sense
I want low scaling, there is a point where it is too much
These are my big ones. There are others too but class design is the big one.
Edit: Ah and ease of monsters more 1e/2e than 3e or even 4e.
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