What's your DM Shtick?


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I've noticed everyone likes undead. Well, I really don't care about monsters. For me, its all traps. I go all out on traps. I even took the idea from the 3.0 DMG of a proggramed image and teleport to make it look like a dragon's head jumps out and eats a PC.:D
 

I also like the "moral ambiguity" side of things. I think its best if you can get the PCs to either make a poor or poorer choice (ignoring the bus full of kids going over the edge of the cliff so you can catch the bad guy so he doesn't sabotage more busloads of kids) or to actually FEEL BAD for the NPCs. Not feel bad as in "I guess the princess needs saved again" but as in the actual players feeling bad.

On Star Wars adventure I designed had the PCs acting as scouts/guides/caddies for a small band of rich intergalactic safari hunters. The PCs were drooling about getting to shoot big missle launchers and expensive weapons at things. Later in the adventure they learned the arboreal lizardfolk they were blasting were sentient and helpless. Needless to say they ended up hunting the hunters and were humbled at their mindless slaughter.

I also like Yuan-Ti. Every DnD campaign I run will ultimately end in Yuan-Ti somewhere up to something.

DS
 

Hmm...

I'd have to say...

1) Weird Voices and sound effects-Aliens with very strange languages, speech patterns or accents.
2) Very odd analogies-I once described a dragon as a combination of a Paleontologist Dream having impregnated a Firefighter's Nightmare and the ugliest dog you can imagine.
3) Humor. While my campaign's are often quite serious, I try to use humor to keep the players attentions. It also illustrates the drama of a situation to exaggerate the PCs' position relative to it."So you want to tackle the Ogre do you? Ok, here's the Ogre, not unlike the forward defensive line of the New York Giants. Here's you, not unlike, oh, Woody Allen. Still interested?"

NewLifeForm
"Mostly Harmless"
 


1. Huge intellectual villains who are well intrenched in the kingdom's power structure and have plans of their own
2. Potential game self destructs at the 3, 6, 12, and every 6 months afterwards.
3. Layers of secrets and plot that never really get revealed
4. One stealthy NPC who is a part of the enemy hit squad who uses superior tactcis and mind games to defeat the PCs.
 

Making things up. These forums are the only reason I know the names of any purchasable adventures. I'm sure there are some good ones, but I didn't come up with them, so they'd just make me spiteful. And the ones that aren't good, I don't want those. It's a lose-lose situation. I'm groovy without book adventures anyway. I still plan the campaign, and try to break it down into little adventurey bits, and I come up with locations and characters in any important locations. Otherwise, if someone is interested in something, maybe I'll make up a story about it. Now, if I've got an idea that I really dig at the time that I want to incorporate into a sidequest, there will be some way to throw it in. That is, if I was contemplating using a group of renegade deathless monsters to confuse the cleric and paladin (since positive energy heals them, and good clerics rebuke or command them), and someone in the party decides they want to do something worthy of a sidequest, they'll run into these renegade deathless somewhere along the way.
 

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