D&D (2024) What's Your Experience Like with '24?

Very interested in this. I sped read through the thread and didn't see any follow-ups. What were your players wanting to bring into LOTR 5ed ? I assume not classes or races (As that is the point of useing LOTR 5e).

What, if anything, are you bringing into your LOTR game?

Thanks
We actually are bringing in some regular D&D into our LotR 5E game. One player is playing an Istari, and to model that, he is playing a druid class from the 2014 PHB. We're playing it similar to how Gandalf is portrayed in Rings of Power . . . slightly amnesiac and unsure of his purpose at first.

Other than that, it's small stuff. I don't even remember the details, as I am not a details or rules oriented DM. Questions like, should we use the 2014 or 2024 rules with the druid class and spells or how long rests work. My response is usually, "Which book do you have and what do you want to do?"
 

log in or register to remove this ad

We finally had our session 0 for new 2024 campaign (me as a player, not DM). Only created characters, but the creation was fun, although not so different. New background and ability system was greatly appreciated. At our table it made much more sense to have get bonuses for ability scores based on actual working and life experience. The illustrations also had a bigger impact than I thought on imaging the character and incorporating the background into the roleplaying information. Its a shame though that ideals/bonds/flaws were cut, but its easy to use the according ones from 2014 which some of us did.

Starting equipment was also a bigger decision than usual due to weapon masteries our barb and ranger player seemed to had lot of fun to skim through the equipment section and decide on their weapon.
Our ranger player had one weird observation though: Appereantly the recommended starter weapon for rangers is the longbow, which has the heavy property, which requires the character to have STR of 13+ - but the recommended STR score for rangers is 12. So appereantly if you stick to the recommendations in building a ranger you end up with a weapon you can't use RAW. Seems like a typical small error that gets fixed in an errandum, our DM just allowed him to use the longbow anyway.

Really looking forward to the first session in 2 weeks for some actual gameplay!

I love how weapon masteries add a bit more character to your weapon choices. It's another decision point, but one that pays off, I think.

My character in my Sunday game is a gnome fighter who wields a glaive - something that is not a good idea in 2014, but is perfectly viable in 2024. One of the delightful things is that gnomes and halflings can now wield heavy weapons. Makes for some cool build options (my gnome is "badger themed," getting high HP and using reactions to punish those who attack him).

A place where I am kind of happy the "game logic" of "make the Small size basically just aesthetic" took over. Even though I think overall the game logic of making Species not very impactful has some unfortunate casualties.
 
Last edited:


I would actually personally prefer slightly-less-advanced 5e. Something more akin to Shadow of the Weird Wizard, maybe, but slightly more-like D&D than that, if you get what I mean. Something a bit toward Shadowdark, but again, still a little closer to 5e than all the way to Shadowdark. I think I've said before, that 5e is pretty close to the maximum complexity that I'd like, but I'd like the complexity to be in very different places than it is. Certainly, I'd prefer Spellcasting to be utterly simplified.
fully agree, let me know if you find it ;)
 

Keep your eyes on the Cosmere RPG that is coming up: beyond the literary license, what they have cooking system wise seems to fall into thst sweet spot you are talking about.
are you sure, it sounded like it added complexity to 5e when I read the KS info
 


are you sure, it sounded like it added complexity to 5e when I read the KS info
Nah, it isn't even "adding" to 5E. It steals the 5E Skill system fairly brazenly, but then it takes thwt and applies it to combat and spells for a more unified action resolution system. Some build crunch, but in play pretty straight "I do this" followed by a d20 roll.
 

Nah, it isn't even "adding" to 5E. It steals the 5E Skill system fairly brazenly, but then it takes thwt and applies it to combat and spells for a more unified action resolution system. Some build crunch, but in play pretty straight "I do this" followed by a d20 roll.
ok, the below sounded like added complexity to me, but maybe I misunderstood it / its implementation by equating ‘core of d20-based mechanics’ with ‘something close to 5e’

“It combines a core of d20-based mechanics with purpose-built innovations including talent trees, skill-based magic, and the "plot die."
 

ok, the below sounded like added complexity to me, but maybe I misunderstood it / its implementation by equating ‘core of d20-based mechanics’ with ‘something close to 5e’

“It combines a core of d20-based mechanics with purpose-built innovations including talent trees, skill-based magic, and the "plot die."
The talent trees make more decision points for character build at level-uo, but not in play and not terrible, from the examples so far. Taking the 5E-style skill resolution system and making it hiw all magic and combat works is waybeasier at the table, IMO: the magic for Stormlight is that each magic user gets two extra Skills that allow new kinds of action declaration that mundane skills wouldn't give (like flying or sinking into rock and swimming), but the action-declatation and resolution DM fiat DC is simple.
 

Remove ads

Top