What's your experience w/ Encounter Pwr recharge house rules?

Uller

Adventurer
I've seen a few threads suggesting house rules to recharge encounter powers. One of 4e's biggest draw backs to me is combat grind. Last night we had a lvl 5 party in a EL8 encounter that included an elite boss monster. The first 3 or 4 rounds of the fight were exciting....minions everywhere, PCs and monsters maneuvering to make the most of powers or avoid enemy powers. The players had a sense that any round could see them down and bleeding.

But due to a few bad rolls on both sides, the fight dragged on. It wasn't clear who would win (normally I don't alllow combats with forgone conclusions to drag on....I have the monsters flee or surrender or just die on the next hit), but no one had any fight changing powers left. Occasionally the monsters would recharge a power but the PCs were down to all at wills and I could see boredom setting in. It became a static fight with everyone just exchanging at-wills. When the fight finally ended it was more of a relief than a climactic ending to a 3 session long assault on an enemy stronghold.

One thing I noticed is that players rarely use their second winds. Occasionally if they are in real trouble they will use an AP to use their second wind, but when you are up a against a foe that can deal 150% or more of your healing surge value, it doesn't seem all that useful to forgo a turn to gain X hp only to lose 1.5 or 2 times X by your next turn.

I'm thinking of a house rule where PCs can use their second wind to recharge an encounter power. Elites and Solos can use an AP to recharge an encounter or recharge power.

Has anyone tried this or something similar? My biggest concern is the wizard. Rarely do I see wizards needing to use second winds at all and their encounter powers tend to be more earth shaking than other classes...so I am not sure it works for them.

EDIT: Whoops! This was meant for the 4e forum...reposting there!
 
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I think your are in the wrong place, Legacy discussion is for pre-4e...

I don't know much about the 4e system (I tried to change to it when it came out but gave up) but I think in situations like you describe it is a boon but in 94% of cases it will be ignored like Second wind is already and in 5% of cases it will be abused by using some method of recovering Second Wind to use the Encounter Powers much more often

In short like most HRs "If it works for your group then use it but be prepared to defend it when a player finds a loophole you didn't see"
 

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