What's your favorite RPG that you've never actually played?


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I'd love to play both Dragon Warriors and Dragon Age.I recently purchased Fantasy Craft and Trailblazer. Both are written by eloquent and thoughtful developers, but I've barely got a handle on PF.
 

I think you may just need to strong-arm your group into a one-shot. If you do, jettison the meta-plot entirely and make it a kickass action movie. My GenCon game was an alien bug-hunt set in the future, but one of the more successful games I've run started the PCs in media res - in the middle of freefalling without parachutes. Then we flashed back 15 minutes to establish how we got there. I've never seen that sort of focus as people tried to figure out how they were going to survive!

If you bill it as Die Hard (or perhaps as something like The Expendables) you may be able to get it to happen. The tricks are keep combat moving quickly, and the GM should do all the math in his head so the players don't have to.

I was IN that game, and it worked like a charm. As a matter of fact, I bought the book on the spot during a break in the action because of that game! I adore Feng Shui, but don't much care for its own story, so my games are usually random cheesy (and delicious) action movies. I've never had anyone say a single bad thing about my PKitty-inspired FS interpretations.
 


Another vote here for Paranoia.

Brought a couple of editions of the rulebooks, read loads of adventures, love the setting, love the basic spin, wondered why more RPGs don't push the envelope like that, and yet... deep down I'm scared to run it. I think I'm scared it will be :):):):).
 

What is your favorite RPG that you've never actually played?

Maybe you've been told about it. Maybe you've read the rule book. Maybe you got around to creating a character. But you've not actually *played* the game.

Bullgrit
Call of Cthulhu.

More recently, Hollow Earth Expeditions.
 

Deadlands (first edition). I loved the setting, and liked the mechanics and gimmicks okay (though the designer's understanding of probability was weak). Just never got around to playing it.

Other RPGs on my bookshelves that I never played (unless noted otherwise, I liked these on reading):

d20 Call of Cthulhu, d20 Future, Digital Burn (early d20 cyberpunk), Arcana Evolved, Iron Heroes, Noir (very rough system, but I'm a sucker for noir), d6 (Fantasy, Space, and Adventure), Boot Hill (not a good system), Savage Worlds (I just finished reading it, and I'm not sure if I like it or not; it's pretty clear there's (minor) wonkiness in the probability of those mechanics, too, though I haven't crunched the numbers).

RPGs on my shelves I wish I got to play more often:

WEG Star Wars, Shadowrun, and GURPS (which just illustrates the masochist in me), and Amber (ditto).
 

In no particular order, games I've never played but would like to...

1. Palladium's After the Bomb (played it in an early incarnation as TMNT and Other Strangeness)
2. Chaosium's Basic RPG (played it as Call of Cthulhu)
3. Savage Worlds
4. WHFRPG 2e
5. WHFRPG 3e
6. OSRIC (closest I've gotten is AD&D 2nd edition)
7. Call of Cthulhu d20
8. Mutants and Masterminds

Games I would like to play more of (instead of just one or two sessions)...

1. d20 Modern
2. Star Wars (d20 and WEG)
3. GURPS
4. Hollow Earth Expedition
5. Shadowrun
6. Battletech
7. Marvel Superheroes
 



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