Scrivener of Doom
Adventurer
4E.
Reasons:
1. Monster & NPC building rules. I can create monsters and NPCs that mechanically reflect their flavour text for the first time since D&D was invented, and be assured that it is an adequate challenge for its level, without it taking forever.
2. The online tools are just so useful. Whether it's finding stuff with the Compendium, creating characters with the Character Builder or (point 1) building monsters and NPCs with Adventure Tools, I just can't imagine going back to a more paper-based system.
3. Finally I have a version of D&D that is cinematic. It's supremely visual and my players and I love that.
Reasons:
1. Monster & NPC building rules. I can create monsters and NPCs that mechanically reflect their flavour text for the first time since D&D was invented, and be assured that it is an adequate challenge for its level, without it taking forever.
2. The online tools are just so useful. Whether it's finding stuff with the Compendium, creating characters with the Character Builder or (point 1) building monsters and NPCs with Adventure Tools, I just can't imagine going back to a more paper-based system.
3. Finally I have a version of D&D that is cinematic. It's supremely visual and my players and I love that.