What's your fundamental baseline inspiration for creating your settings?

So far as I am aware, very little, by way of media, acted as direct inspiration for Vitis (It is hard to say what might have had a forgotten or subconscious impact). In fact, I took special care to avoid overtly basing the setting on anything that was highly familiar to me. Parallel development is fine and good, but I have a fixation with at least being perceived as primarily original, where my GMing is concerned.

Upon reflection, however, there are strong parallels between Call of Cthulhu (Which -has- been a direct inspiration in some ways), and any number of post or mid apocalyptic invasion plots (Ranging from The Terminator to Invasion of the Body Snatchers).

There may even be a bit of historical inclusion, from the WWII era... in which the globally threatening would-be 'master race' is not the Nazis, but rather the Mindflayers.
 

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I had Tolkien read to me before I was old enough to read, so I'm sure it was a major influence. As some have said, he's hard to shake!

Another author no one has mentioned who made a tremendous impact on me was Andre Norton. I mean come on, Witch World... Star Man's Son... Dark Piper (still one of the most scary and tragic books I've ever read)... these have made my world what it is.

Also, of course things like Lang's fairy books, Prydain, Susan Cooper's Dark is Rising series, are all fundamental.

I've read a lot of history, but in some ways science has had more impact; I love geography and geology. I studied plate tectonics and weather/climate patterns all so my worlds would be more "real". And they are. I've often tried to stick to a truly "medieval" flavor, but in the long run, it doesn't work.

DnD really requires its own environment, very different from much of what I've created so far. I'm trying now for a whole new world, so I don't know where it will go.

Gilladian
 

My core influences include:

1. Lord of the Rings. My parents bought the books the same year I was born, so my entire life I've had Tolkien in the household. I think I first read The Hobbit when I was ten.

2. The Shannara series. Brooks's epic, though derivative of Tolkien, fired my imagination as a youth.

3. The Dungeons & Dragons cartoon. This, more than anything, led to my discovery of the game. I watched this show every chance I got as a kid.

4. Unearthed Arcana. This was the first D&D book I ever got my hands on. I didn't actually play the game until two years later, but I read this book cover to cover several times before meeting other kids who played RPGs.

5. Where The Wild Things Are. My parents bought me this children's book when I was very young; this imaginative story has stuck with me all my life.
 


Hand of Evil said:
Oh, art. Seeing a landscape or picture.

For some reason that I cannot understand, I love photography of landscapes and architecture. Whenever I get my very own gaming place, I'd like to decorate it with various pieces of such art.
The landscape and architecture of the Myst and Riven games inspired me, as well as the storylines from the two games.

Cheers!
 

I am currently working on a new world and it a is a mix of WoT, Midnight, Conan, with a touch of LOTR. Mid magic level. Max level of 30 with specialized Epic Rules. There are about 15 NPCs above 20th level in the world but only 1 or 2 of them would ever work together and most work at cross purposes. Many fractured little kingdoms and plenty of wide open wilderness for people to carve out new ones.
 

The basics of my world were inspired by maps. I have loved the way some names sounded.

The first kingdom I created was Akkad, its king, Sargon, of course. Caledonia became Kalydon and all the artifact creators in the 1e DMG were involved in it in some fashion. The Mighty Servant of Leuk-o destroyed a forest sacred to the female druidic goddess, for instance. Other names were Cymru, Mantua and Padua, Kesh, Zimbabwe, Punt, Sheba, Phalia and Westphalia, Phrygia and Cathay. They helped me set out what kinds of cultures were there. this meant I could run just about anything I could ever think of in my world.

I meant for the fall of Kalydon to explain why there were so many magical doodads scattered all across the world. The armies of Kalydon were all issued magical armor and weapons. The artifacts were created because Kalydon enjoyed the use of spells greater than 9th level. The Empire conquered most of the known world that way. The Fall of Magic, a mystical calamity, caused most of the magic to fail, or be twisted. The Empire collapsed because it was too large to be controlled without magic and there were only up to level 9 spells available now. As the retreating armies were destroyed the remaining items were lost and scattered.

I wanted a powerful monotheistic church to play around with intrigues and such. I made the Church of Our Lady of the One True Way (OLotOTW) and allowed clerics to be of any alignment except for N/N. there were two druidic faiths, the northern one was celtic with a male god and the southern was a kind of Ki/Meilikki mix. the Church of OLotOTW was trying to suppress the northern faith as they felt it would be easier to incorporate the female goddess as an aspect of Our Lady. naturally, all the PCs followed the celtic style druids, at least at the beginning, snce that was what they were most used to. It was a player who instigated two Crusades versus orcs and an Inquisition that was a bit unfocused but annoying to most of the other players.

I also used Lovecraftian references, the Plateau of Leng collapsed at the time of the Fall of Magic and created the Shallow Sea, filled with pirates and odd fishmen that made the central sea dangerous. This meant that trade always skirted the coast in that region and only the bravest avoided having to deal with various nations. Were you bothered more by the unknown or taxes? that determined where you sailed.

Because I dislike psionics the Empire took precautions from invasion by 'other-worldly' beings with tentacled faces and odd dietary habits. there were odd shaped stones and ancient runes involved.... and all of it written down in private journals handed down within families for hundreds of generations.

Inspired by Lieber, I ran an adventure where a castle was enchanted by a group of enchanted gems, and was nearly alive because of it. it sat atop a maze of caverns that led to other dimensions in addition to the Underdark. It became the party's base of operations for over a decade of gaming.

I also chose to add draconians to my dragon kingdoms, but obviously altered the storyline to blame the Empire or those who had fallen from it. In the Monster Manual, any reference to creatures beginnings involving 'insane godlings', 'evil spellcasters' or 'foul researches' were all attributed to the Emperor, the Empire and those working for it.

"Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." Mark Jenkins, "To Timbuktu"

there was another quote about a man who likes maps that was on a painting but can't find it right now.

If ever in search of a cool name for a place look in an Atlas of History and you should be able to find something.
 

I'm something of a non-traditionalist when it comes to setting creation, in that I consider the setting very much secondary to the needs of the adventures.

As a result, the starting point is, "what adventures do I want to run, and what setting features do they need to support them?" I've done this with Dungeon magazine adventures a couple of times before on a small map (no greater than an A4 page).

This approach has yielded a type of setting that doesn't have redundant bits; if something's there, then most of what's there is related to an adventure somehow. This makes for a setting with almost zero fat - everything's there for a reason which will probably come into play directly or indirectly sooner or later.

I think that this setting creation approach recognises that D&D is a game, and that the setting should support that game rather than being a self-indulgent setpiece more appropriate for the backdrop of a fantasy novel than a D&D game. Your mileage may vary...
 

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