Crimson Longinus
Legend
I just find this sort of muddling together of unrelated things very confusing. Why would being bad at cooking increase your chances of being attacked by bandits?* And on what was the difficulty of the check based on? On how hard the meat was to cook properly or on the prevalence of bandits on the area?An example of (4): in my most recent Torchbearer session, the PCs were camping and one of them wanted to smoke the flesh of the giant frogs they had killed. Mechanically, this triggered a Cook test to turn game into preserved rations. The test failed. The failure narration didn't have anything at all to say about the PC's ability as a cook; it took the form of the PCs' camp being brought to an unexpected end by the arrival of bandits trying to take them prisoner.

(* Unless of course there was some actual causal connection, like the bandits getting angry at you because you fed them terrible food.)