Ancalagon
Dusty Dragon
Time for more math.
So I was criticized for having a "straw man" scenario with AC 19... which is a character wearing scale male, a shield, dex 14 and defensive style fighting. It's not a stretch at all. But fine, fine, let's look at an AC 15 situation.
I'm going to compare scenario 1, 2, 3 and 4 again.
If you are fighting an AC 15 foe, that means you will hit 70% of the time. So the effective damage/attack roll is 14*0.7 = 9.8
If you are in scenario 3, you will do 24 points of damage but hit about 55% of the time. Your effective damage is 13.2. Even without an offset, you are benefiting.
If you are in scenario 2, you still have the same effective + to hit as scenario 1 and are now doing 24*70% = 16.8. Huzza!
BUT if you are in scenario 4, you now have an effective + 13 to hit. You will hit 95% of the time! 14*.95 = 13.3
So it seems that vs lower AC characters, the actual bonus (2 vs 4) is 3.5 damage per attack roll. So in a 3 attacks situation, you are getting about 10 extra damage, on average. There are rounds where it will pay off big (get a bit lucky, hit 3 times) but there are also rounds where that -5 will make you miss, even if it's offset by other bonuses.
So I was criticized for having a "straw man" scenario with AC 19... which is a character wearing scale male, a shield, dex 14 and defensive style fighting. It's not a stretch at all. But fine, fine, let's look at an AC 15 situation.
I'm going to compare scenario 1, 2, 3 and 4 again.
If Joe has 18 strength, is level 5 and had a + 1 great sword, his average damage (when raging) is 4 + 7 + 1 + 2 = 14. His to-hit number is 4 + 3 + 1 or +8. this is the baseline for scenario 1
If you are fighting an AC 15 foe, that means you will hit 70% of the time. So the effective damage/attack roll is 14*0.7 = 9.8
If you are in scenario 3, you will do 24 points of damage but hit about 55% of the time. Your effective damage is 13.2. Even without an offset, you are benefiting.
If you are in scenario 2, you still have the same effective + to hit as scenario 1 and are now doing 24*70% = 16.8. Huzza!
BUT if you are in scenario 4, you now have an effective + 13 to hit. You will hit 95% of the time! 14*.95 = 13.3
So it seems that vs lower AC characters, the actual bonus (2 vs 4) is 3.5 damage per attack roll. So in a 3 attacks situation, you are getting about 10 extra damage, on average. There are rounds where it will pay off big (get a bit lucky, hit 3 times) but there are also rounds where that -5 will make you miss, even if it's offset by other bonuses.