I'd add my voice to those who suggest a frank out-of-game discussion. I would be careful about implementing an ingame "solution" (like rust monsters, gray oozes or NPCs to be made examles of) before talking out of game, because this can easily come across as heavy-handed and adversarial GMing.
If you, as a group, decide to keep the game going then rather than rust monsters the PCs might be able to donate their surplus loot to the organisations that they are loyal to - this achieves the same mechanical result but makes the PCs look powerful and heroic rather than like losers who can't look after their stuff.
The divided loyalties thing is tricky - especially if it is symptom of player prerferences that will reemerge even in a reboot of the campaign. You might want to talk with the players about what sort of mission or adversary could unify their disparate loyalties and go with that. A really powerful villain might be one example of this, but something else might come up in conversation with your players.
As to nuking Ptolus from orbit - that may not be necessary if you and the rest of the group come up with a reason why the PCs have to leave Ptolus to fight their common enemy.
EDIT: Also, to avoid problem 3, try to stick to wealth-by-level guidelines (I assume Pathfinder still has these).
If you, as a group, decide to keep the game going then rather than rust monsters the PCs might be able to donate their surplus loot to the organisations that they are loyal to - this achieves the same mechanical result but makes the PCs look powerful and heroic rather than like losers who can't look after their stuff.
The divided loyalties thing is tricky - especially if it is symptom of player prerferences that will reemerge even in a reboot of the campaign. You might want to talk with the players about what sort of mission or adversary could unify their disparate loyalties and go with that. A really powerful villain might be one example of this, but something else might come up in conversation with your players.
As to nuking Ptolus from orbit - that may not be necessary if you and the rest of the group come up with a reason why the PCs have to leave Ptolus to fight their common enemy.
EDIT: Also, to avoid problem 3, try to stick to wealth-by-level guidelines (I assume Pathfinder still has these).