A
amerigoV
Guest
I agree with others about the reboot/learn from it. That said:
Nothing wrong with pointing out a few weakenesses.
You don't have to be a dick about it (ie, every encounter with a rust monster/water), but putting a scare into them so they have to think a bit is always good.
In a city campaign, there should always be repercussions. Taking a job and renigging on it will rapidly get around "the business." If they take a job and it turns out to be more "unsavory" than they planned, well, that group will likely "clean up the mess", including trying to elminate the PCs. It will really help bring the campaign to life.
On the player that picked a test class, I would put it heavily back on them. Say up front that if as the GM you have to make a ruling, it will be conservative since the class is not fully tested (ie, if it seems like a PC should not be able to do that at that level, then the answer is "no", end of discussion.). While this goes against a good GMing rule of saying "yes" and making it work, the player needs to bear responsibility for introducing an potentially unbalancing PC.
I know how to counteract the characters in combat. I just don't know if I should do so.
Nothing wrong with pointing out a few weakenesses.

I know I could also have everyone in the city throw up their hands and say "we're not helping you anymore." Again, I just don't know if I should do so.
In a city campaign, there should always be repercussions. Taking a job and renigging on it will rapidly get around "the business." If they take a job and it turns out to be more "unsavory" than they planned, well, that group will likely "clean up the mess", including trying to elminate the PCs. It will really help bring the campaign to life.
On the player that picked a test class, I would put it heavily back on them. Say up front that if as the GM you have to make a ruling, it will be conservative since the class is not fully tested (ie, if it seems like a PC should not be able to do that at that level, then the answer is "no", end of discussion.). While this goes against a good GMing rule of saying "yes" and making it work, the player needs to bear responsibility for introducing an potentially unbalancing PC.