Primitive Screwhead
First Post
I am not sure this would cause that much difference in play. I also think this is a mechanic that is sorely missing from the game..
In order to get this process to work you have to gain surprise.
.. Then you have to be first in the initiative ..
.. If you opponent does not have Uncanny Dodge ..
.. And you have a piercing weapon ..
Then you can declare an 'Ambuscade' {new nifty name for the effect}
Slightly revised:
Action: 'Ambuscade'
You ready an action to attack a target who is suprised and denied Dex. The normal combat sequence pauses, allowing for diplomancy or other non-lethal means to end the encounter. Your critical range for the attack is increased by your level or HD, whichever is higher. If struck the target must make a Fort save vs the damage taken. Failure drops the character to -1 hps. {assuming the normal damage taken does not go further than this}
- Limitations: This action can only be taken when weilding a Piercing melee weapon that threatens the target or a Piercing ranged weapons at a range no greater then 30'.
An opponent may attempt to bypass your Ambuscade with a Bluff check vs your Sense Motive check.
- If successful, that opponent may take a standard action before your readied action triggers. Another opponent may attempt a follow-up bypass. You gain a +5 bonus to Sense Motive for each successful bypass. An opponent may only bypass your ambuscade once.
- If the attempt fails, the ready action is triggered.
I think this gives a player a reasonable mechanic to the ever popular hostage situation..on both sides of the fence. There is a chance for a save-or-die, but there are also some ways out of it. It also makes sneaking up a viable option.
In order to get this process to work you have to gain surprise.
.. Then you have to be first in the initiative ..
.. If you opponent does not have Uncanny Dodge ..
.. And you have a piercing weapon ..
Then you can declare an 'Ambuscade' {new nifty name for the effect}
Slightly revised:
Action: 'Ambuscade'
You ready an action to attack a target who is suprised and denied Dex. The normal combat sequence pauses, allowing for diplomancy or other non-lethal means to end the encounter. Your critical range for the attack is increased by your level or HD, whichever is higher. If struck the target must make a Fort save vs the damage taken. Failure drops the character to -1 hps. {assuming the normal damage taken does not go further than this}
- Limitations: This action can only be taken when weilding a Piercing melee weapon that threatens the target or a Piercing ranged weapons at a range no greater then 30'.
An opponent may attempt to bypass your Ambuscade with a Bluff check vs your Sense Motive check.
- If successful, that opponent may take a standard action before your readied action triggers. Another opponent may attempt a follow-up bypass. You gain a +5 bonus to Sense Motive for each successful bypass. An opponent may only bypass your ambuscade once.
- If the attempt fails, the ready action is triggered.
I think this gives a player a reasonable mechanic to the ever popular hostage situation..on both sides of the fence. There is a chance for a save-or-die, but there are also some ways out of it. It also makes sneaking up a viable option.