In my 4e game two of the PCs have 10 INT, two have 12 INT, and the invoker/wizard has 24 INT.Ever wonder what it would be like to be a
Wizard in an adventuring party with a
20 intelligence and everyone else has an 8 intelligence.
My point is that with the standard array I see the same attribute distribution being used almost everything for a given class.
Same here. We all chatted about concepts before the start of the campaign.
Oof that's rough. We haven't experienced that yet, but I can see it.I've seen it most often with replacement characters. A dude dies, decides to roll up his next guy as "also a fire mage." There's no formal Session 0 to help counterbalance that impulse, and so you wind up with two dudes slinging the same spells and glaring at one another across the table.
Wouldn't bother me. If I'd created a big dumb barbarian and someone else had done the same I'd be all "excellent, we can be the barbarian bros!"
Brobarians.
Back during the days of AD&D 1e, my brother and a friend of ours did exactly that. Each had rolled 18's in front of anyone and each applied them to strength. Then, both chose fighter (or maybe it was barbarian) and rolled exceptional strength with a result of 90+. Everyone joked that they should be brothers and, as a result, the "Bruise Brothers" were born. They had a lot of fun and, despite no longer having an interest in gaming, my brother'still, fondly, recalls that character from his days playing D&D.Or maybe they are brothers. Or twins.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.