OK, I actually agree with you.
But this is certainly where it gets very frustrating because you are VERY much arguing with 4E fans at this point. Over and over I hear from people who insist that the complaints against 4E are just the absolutely predictable history repeating itself. My reply has been that two people saying something then and 500 people saying it now is not history repeating itself.
It seems we agree on that.
Right, it isn't history repeating itself. Certainly not exactly. OTOH there's still a good bit of validity to the idea that every version roll produces angst in some part of the fan base. How much of that is 4e in particular and how much is just editionitis is hard to say.
Actually, 3E was clearly on the way out. It certainly wasn't allowed to reach the pits that 2E wallowed in. But it is interesting that PF seems to be more popular now than 3E was in the last couple years of its life.
I don't know this actually. That is I don't know either thing to be true. I'd say 3.x was pretty tapped out as far as new material, sure. I actually don't really know how popular PF is in relation to any other system. It is reasonable to guess that PF is similar in popularity to 4e, but I don't even KNOW that. Again, you have very few facts. I have very few facts. You interpret them to get the answer you like, and frankly I probably do the same thing.
First, you are falling into the same trap as Hussar.
As numerous people have said, myself included on many occasions, 4E is making a lot of money.
But the market is deeply split now. If 4E had not split the market it would be making a hell of a lot more money than it is. And when I commented upthread about WotC being schizophrenic and swinging back and forth between supporting the 4E fan base and chasing the people they lost, it tied back to this.
Again though we do not know what 4e is making, nor what PF is making. Maybe both of them are doing better than 3.5 ever did. Maybe both of them are doing much worse. The bit we know seems to indicate they're both doing OK, but we have NO way of knowing what the market would be like without either 4e or PF in the picture. I'm going to pretty much guess that truth is the vast majority of players out there don't really give a knob about PF vs 4e. I think 3.5 might have been not making WotC a lot of money, but my observation is that PLENTY of people were playing it. Heck, it is still quite popular.
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I certainly am willing the go out on a limb and presume that WotC's plan was NOT to split the market and they hoped, and expected, to continue being the single 800 lb gorilla. Wouldn't you agree that is a reasonable guess despite my ready concurrence that we truly don't know anything on that?
4E is not "failing". I don't claim it is. But the market is deeply split and D&D could have been doing MUCH better and when 4E was first given the go the plan and expectation SHOULD have been that it would do much better.[/quote]
I don't know about that. My feeling is that what WotC saw was that 3.5 was slowly winding down, partly due to just being a saturated market and natural tendency for gamers to go on to the next new thing, but also because the whole RPG market HAS shrunk.
In essence I think 4e was more of a strategic move than just a 'refresh' like 1e->2e was. They COULD have tweaked 3.5 and made effectively a WotC 'PF'. The problem with that is all it achieves is AT BEST selling a new set of books to the same people. They wanted to create a system that they can leverage further, to get new players. To bring in the people playing other games, kids, MMORPG players, etc. A 3.5 rehash would have zero chance of doing that.
The WERE willing to take the risk of splitting the market or leaving some of the fan base behind. I agree, I don't think they anticipated Paizo doing what they did, but I'm not convinced it is actually that big a deal for WotC. Paizo has the same problem NOW that WotC had 3 years ago. A system that only appeals to a diminishing fanbase and if they want to fix that they'll have to do the same thing WotC did, make a new system. Except now WotC has 3 years head start on that. Even if 4e itself DOESN'T get them all the way where they want to be, the competition is going to have to go piss off their fanbase to produce a modern game that MIGHT still be viable in 5 more years. 4e is there. Maybe it still needs another iteration, and maybe the quest for a bigger market is hopeless, but if it can be done it isn't Paizo that is likely to be able to do it, it is WotC and it will be done with substantially the game they have now.
All that said....
There is evidence. It gets absurd when people who don't like what the data say decide they just want to ignore it.
I am NOT claiming that I know what 4E makes or what PF makes. I'm not claiming I know to the nearest 10% what the split in revenue is.
But there is a ton of evidence that things are a lot different now.
It is? I thought you just said there was NO OBJECTIVE EVIDENCE WHATSOEVER
There's no objective evidence as to how they are doing financially or sales-wise. Nobody ever claimed it isn't obvious that PF is a popular RPG. There's simply no evidence that it is doing some kind of number of 4e. We don't know how much either makes, we have only a nebulous idea about their sales at best, and we have no idea of how many people play each one, play both, etc. MOST OF ALL we have no evidence that 4e isn't doing everything that WotC expects of it and wants it to do. None at all. We have no idea what their sales projections are/were, costs, expected return, or any of the other numbers we'd need to know that.
By itself, I agree. But there has certainly been a pattern here.
Pathfinder was in no small part born from the discontent with 4E in a large segment of the fan base.
So no, you certainly can't just look at PF sales and declare that an indicator of 4E. But if you have been following the story all along, the common source is there to see.
Oh, I think PF was born from a desire by a certain segment of the market that basically wants to keep playing 3.5. That's obvious. I think the error is in thinking that when 4e was dreamed up that WotC was ignorant of the fact that a lot of people would continue to play the old game and there are always plenty of fans of every earlier edition that gripe on the new one. It wasn't a big deal with 2e->3e simply because there wasn't a choice, WotC needed to put out something and 2e was dead. Anyone at that point who was annoyed with the change was no longer a customer they could have pleased. I think they were fully aware that 4e would split the fan base. Surely they weren't anticipating PF, but then again that die was cast LONG BEFORE 4e was even dreamed of with the OGL terms. What nobody has shown me any evidence of is that 4e has been seriously hurt by PF.
I know a bit. And as I just said above, I agree that just trying to assign direct cause and effect between the two is wrong. There is more to it than that.
Just simply not true.
Lets see it then. LOL. I hear all these statements about how people 'know this' and 'know that' and yet somehow delivery of evidence is always astoundingly lacking. I mean I laid out all that I know of that can be garnered without some kind of insider info that I have yet to meet anyone who can prove that they have it. "I know things" isn't squat. This is the Intertubes, talk is cheap, lol. I don't mean that to sound offensive. It is just the reality, there's lots of talk and vanishingly little substance going around.
Wait a second. Just before you were talking about how people buy both games so the "notable" success of PF says nothing about 4E. And, again, as an isolated comparison, I agree. But that presumes that a lot of people buying D&D are now just buying D&D plus PF and the pie is therefore growing and instead of one success we have two. That is certainly a potentially valid model which could exist. But then you turn around and say "the pie is shrinking". If the pie is shrinking AND someone else now has comparable amounts of pie as the guy who used to have the majority of the pie, then the only rational conclusion is that the guy now has less pie.
Well, I never said that I thought 4e sold as well as or better than 3.5 did in its heyday. I don't know actually, but I suspect ALL RPGs sell less now than they did in past years. However, more choice for customers is better, and if having 2 games that are both interesting keeps more gamers engaged AT ALL, then both games are relatively better off. If say 4e would be selling 30% below 3.5 at its 3 year mark and because of PF it is only 20% off that, then wouldn't that mean 4e benefited from the existence of PF? Sure it would. Now lets suppose that PF was quite appealing to newbies and brought droves of them into the hobby, it could sell 10x better than 4e and still be a good thing for 4e. Honestly though 4e APPEARS to be quite a lot more friendly to new players than 3.5/PF to be honest, so the question is really how effective is it at bringing them in? That seems to be (by WotC's own admission) job #1 for 4e, get new players.
Oh, I don't doubt it. Neither am I. I did not say no one could find a group. Hussar said you don't hear that. I said I have. Just anecdotes.
Yeah, I was just stating what I see too.
No, that is not true.
My point is that his example could not exist in the first place if my position was truly wrong.
Well, it sure sounded like to me you were interpreting Hussar's example to mean all he could find was PF games and that was some kind of evidence of something. That was what I got from what you said. His example seemed utterly generic to me. He could as easily have swapped the names of the two games around and made the same point. Maybe I don't understand what you were trying to say there, and this exchange has gotten long enough now it is hard to even sort out who said what, lol.
Obviously PF could not exist as is without WotC's OGL. Hats off.
But the success of PF is still, as you put it, "notable". And I think is interesting in itself. The very game that was not doing good enough to continue supporting is now breathing down WotC's neck.
Is Paizo just that much better at marketing and giving the people the material they want? Is it a case of you don't know what you've got until it's gone?
As I said, PF appears to be doing better now than 3E was in the waning days. There is something going on there.
As I said, there's a trade off that WotC apparently feels compelled to make. They could have made something just about like PF and gotten the same sort of response (and had Paizo doing support for it). The problem is that doesn't work in the long term. It might not even work in the medium term. PF is a 3.5 refresh, everyone buys the shiny new, and then what? It is basically the same game. You can repeat that endlessly but the customer base gets smaller every time. WotC decided to break the mold. They're not after the 3.5 fan base, they're after a whole new market. Did they want to lose customers? Of course not.
Here's the thing though. What, aside from making a game that is not warmed-over 3.5, has WotC done that is so terrible? Really? Produce a fine and high quality line of books for 4e? AWFUL! lol. Create an online offering? Wow, terrible! lol. Paizo produces good books too, but I'm sorry I don't buy this whole WotC is a bunch of incompetent boobs, watch them fail silliness. They're doing some new things and taking some serious risks so they do run into issues. What is Paizo doing? Publishing nice books. They can both do that. Could Paizo do a DDI Compendium, a Character Builder, or a Monster Builder? A VTT? Hunh, don't see a single sign of any possibility they can do those things. Are those new things perfect? Nope! They're just things you can buy or not buy depending on if you like them, but hey, apparently 50k+ people are dropping at least $6 a month in WotC's pocket for DDI. Who's actually doing the better job here?
Again, the whole "can't sell it" is either just knee jerk or red herring.
But I disagree that a different 4E could not have been vastly more successful. Now, I certainly agree that it is easier said than done to make a fully new game that still appeals to 3E fans. But is was certainly more than "conceivable".
But it would not fulfill their long term goals, so that would be useless to them.
But the problem is that this was never even WotC's goal. They made that clear, and early on this was held as a standard and point of pride. They wanted to vastly increase the fan base of D&D. They saw tons of people playing WOW* pretending to be an elf and wanted to know why those people were not giving THEM money to pretend to be an elf. They wanted DMing to not be intimidating and they wanted to lower the bar for entry level play.
And they did. Now, maybe they're tilting at windmills and there's really no possible way to grow the fanbase all that much. There's no way we'll ever know if that is true or if they simply failed to do it right. That is assuming they fail...
And the whole "firing" customers thing started as a light hearted off hand comment that certainly got blown way out of proportion. But it did sum up their position. If they lost 10 old fans and gained 200 new fans, then they are up 190 fans. You can't make an omelet and all that.
Now that all sounds great. I'm all for them growing their business and if they lose me but gain just 2 to replace me, then good on them. I completely support it.
But it didn't work. And in trying to do that, they passed on trying to keep what they had. So we will never know if they could have done it or not. That ship has long sailed.
And again with the "but it didn't work" CITATION NEEDED. This is what we're talking about man. You can make these statements all day and all night, but you HAVE NO EVIDENCE TO BACK THEM UP.