Mirtek said:I will once again enjoy 3.5e next saturday
You have a good point. It certainly would have resulted in a lot less ill-feeling from some quarters if they had of positioned 4e as: "You know that really great game that you've been playing for the last 10 years? Well, we've taken that and improved on it, making it even better!"Njall said:And why are they comparing it to 3e? Because 3.x is a solid game.
What would the merits of 4e be if 3.x sucked?
Yes, of course there were some problems in 3.x core, just as there will undoubtedly be issues in 4e core. Also like 3.x, 4e will undoubtedly get more "broken" over time as "fixes" and expansions that don't play nicely together are released.Njall said:Well, while this is a good question, I'd say that no, those problems were there even in core.
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In that respect, at least, it seems like 4e is covered, but only time will tell.
gribble said:Also like 3.x, 4e will undoubtedly get more "broken" over time as "fixes" and expansions that don't play nicely together are released.
I really hope they avoid it too. However, maybe the fact that every other rpg I'm familiar with that released expansion books hasn't managed to avoid power creep and creating "broken" combos of abilites/powers is making me a tad pessimistic in that regard...Steely Dan said:I really, really think they are avoiding not playing nicely together in 4th Ed, I mean, that's like one of the main focuses.
gribble said:Unfortunately, my opinion is that WotC has made things difficult for themselves by combining racial abilities/class abilities/spells into powers.
I guess we'll have to agree to disagree, heregribble said:You have a good point. It certainly would have resulted in a lot less ill-feeling from some quarters if they had of positioned 4e as: "You know that really great game that you've been playing for the last 10 years? Well, we've taken that and improved on it, making it even better!"
Unfortunately, that isn't the impression I've taken from their marketing of 4e, and it doesn't seem as if I'm the only one...
Yes, of course there were some problems in 3.x core, just as there will undoubtedly be issues in 4e core. Also like 3.x, 4e will undoubtedly get more "broken" over time as "fixes" and expansions that don't play nicely together are released.
What I'm saying is more about the nature of the "fixes" that were made. 3.x core made some fundamental assumptions, such as classes that are balanced over 20 levels, not at each level (the old fighters are gods at low levels, wizards are gods at high levels argument). 4e aims for balance at each level. You can see why some of the "fixes" that were made to 3.x didn't play nicely if they were really "previews" of 4e content...
I'm sure that 4e will be balanced using the assumption that levels rather than classes are balanced, and because of that you'll be right that "4e is covered". What happens when 5e "previews" start to get integrated which use a different baseline assumption... then 4e becomes the horribly broken and unplayable game because the "fixes" for the core issues don't play nicely and excacerbate the problems?
Previous experience at least does not support the notion that expansions won't break the game. I mean, we can all hope and dream, but there will be made errors.gribble said:I really hope they avoid it too. However, maybe the fact that every other rpg I'm familiar with that released expansion books hasn't managed to avoid power creep and creating "broken" combos of abilites/powers is making me a tad pessimistic in that regard...
I agree with Steely Dan here - the clear structure of powers and feats and a limited set of class features makes it a lot easier to balance new powers and new feats.Unfortunately, my opinion is that WotC has made things difficult for themselves by combining racial abilities/class abilities/spells into powers. At least in 3e you only had to balance feats against feats, spells against spells, and class abilities against other class abilities. Now you have to balance a new spell against a funky maneuver a fighter can pull off with his sword against the halflings natural luck... seems like a challenge to me.
Especially given that people thought feats were hard to balance in 3e, and they had a supposedly static power level (i.e.: there weren't level 1-30 feats, as opposed to 4e powers!)
As I said, I hope I'll be proven wrong, but if WotC pull it off across (hopefully) 10 years of expansions they'll have managed the RPG equivalent of a pertetual motion machine!
Mustrum_Ridcully said:The power structure itself also ensures that you can probably never find a broken combo that dominates gameplay.
Mustrum_Ridcully said:And if you want a new class, be prepared to create 80 powers for it!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.