gribble said:
You have a good point. It certainly would have resulted in a lot less ill-feeling from some quarters if they had of positioned 4e as: "You know that really great game that you've been playing for the last 10 years? Well, we've taken that and improved on it, making it even better!"
Unfortunately, that isn't the impression I've taken from their marketing of 4e, and it doesn't seem as if I'm the only one...
I guess we'll have to agree to disagree, here

I simply think they didn't bother to hype 3e as well 'cause 3.x and the d20 system kinda speak for themselves when it comes to quality.
Yes, of course there were some problems in 3.x core, just as there will undoubtedly be issues in 4e core. Also like 3.x, 4e will undoubtedly get more "broken" over time as "fixes" and expansions that don't play nicely together are released.
What I'm saying is more about the nature of the "fixes" that were made. 3.x core made some fundamental assumptions, such as classes that are balanced over 20 levels, not at each level (the old fighters are gods at low levels, wizards are gods at high levels argument). 4e aims for balance at each level. You can see why some of the "fixes" that were made to 3.x didn't play nicely if they were really "previews" of 4e content...
I'm sure that 4e will be balanced using the assumption that levels rather than classes are balanced, and because of that you'll be right that "4e is covered". What happens when 5e "previews" start to get integrated which use a different baseline assumption... then 4e becomes the horribly broken and unplayable game because the "fixes" for the core issues don't play nicely and excacerbate the problems?
TBH, my comment that "In that respect, at least, it seems like 4e is covered", referred to the problems that, IMO, the transition 2e-> 3.x brought into the game. Since 4e now slaughtered most of those sacred cows, they shouldn't be a problem again ( balance wise ).
I apologize if it was not clear, my english can be messy sometimes ( quite often, actually

).
Furthermore, I'm not sure that the "overall class balance" instead of "classes balanced at every level" was a feature of 3e and not a bug. To me, it sounded like it was another vestige from previous incarnations of the game that they didn't bother to correct, and in some cases ( cleric, druid ) the classes were purposely buffed to make them more "palatable" ( so, we know that CoDzilla, at least, was a feature to some extent).
I'm sure splatbooks will mess with game balance even in 4e, since the more options you add to the game, the harder it becomes to keep every possible combo under control: it's something you just can't avoid no matter how hard you try.
However, while I wouldn't really run a core 3e game as a DM ( it just doesn't support the kind of games I like to run ), what I've seen so far makes me think that I'd have no trouble at all should I DM 4e core
