Rex Blunder
First Post
Stormtower, 100% agreement. 4e being good doesn't make 3e bad, and vice versa.
Brown Jenkin said:Your right I haven't seen them come out and specifically say 3.x sucks. I have seen them say that having played 4E they can't imagine ever going back and that they didn't like playing 3.x anymore. Now one way that can be interpreted is that while 3.x is good 4E is so much better. It can also be interpreted to read 3.x sucks.
While they may not have come out and said 3.x sucks. That was the feeling I got at least reading all the promo stuff.
They have also come out specifically and said certain things in 3.x were either broken or badwrongfun (yes they didn't use that exact word), several of which I didn't think were broken or badwrongfun. To me that is also negative advertising as they are promoting something by saying that either that the thing I am playing doesn't work right when I think it does or I am playing wrong.
gribble said:I don't get what the 3.x bashers (particularly the WotC staffers) are smoking to be honest. Was it perfect? Of course not, and neither will 4e be for that matter, but it certainly wasn't this unholy abomination of a game that WotC and the 4e fanboys seem to have turned it into over the last 6 months or so.
Well, it might be worse. Some of the flaws might be their own faults. (Some of the current designer/developers were also part of the 3.0 or 3.5 design teams, if I am not mistaken)Blackeagle said:One thing to keep in mind here is that the folks at WotC play D&D a lot. From the descriptions I've heard, they can be at the game table (either in campaigns or playtests) several hours per day. I'm sure after all that playing time they're probably a bit more conscious about 3e's flaws than the average gamer.
Gothmog said:3.x started out like the hot new girlfriend every guy wants. She was sleek, sexy, smart and got all the attention. As you started to get to know her, you realized she was complicated- sometimes in good ways, but other times in negative ways- and there was a set of unspoken assumptions that she expected you to adhere to, or there'd be hell to pay later. At first, spending time with her was fun, and you both had a great time- but as time passed she got more and more demanding, finicky, and she just didn't make sense anymore. You also realize she sold herself to you claiming to be one thing, but in reality it was all a facade- she's not the sweet, hot girl next door....but a clingy, needy, high maintainence supermodel. But you're still so smitten with her sexy looks, you figure she's worth the work, and she's the newest and best thing around, right? In fact, you spend so much time convincing yourself of this, you honestly believe it- plus you've blown several grand and lots of time on this girl- giving up an investment and attachment, and moving on is a painful move. But the more time you spent with her, the less satisfied you were...and you started looking around in other places, because you knew something wasn't right.
I expected it to be an easy but not free win for the PCs, as suggested by the CR. I didn't expect the fight to last exactly one standard action.Wolfspider said:A party of 14th level characters against a horde of basic skeletons?
I can't imagine what you could have really expected to happen other than ending up with a pile of charred bone.
Yeah, one of the other players realized that after we'd looked at the thing. But I feel the module should have some sort of warning if it's going to include that kind of thing.roguerouge said:I'm sure other people have pointed this out, but that monster, and the uber-AC and magic missiles only features, were straight from first edition, if not earlier. It was a classic annoying monster type designed strictly to lead you into death traps.
Thank you. Edited in the original post.Xanaqui said:P.S.: It's Maze, not Gate.
This is exactly the problem I was up against, and looks to be one of the major improvements in 4th edition. Which is why I'm looking forward to it so much.Xanaqui said:Yeah, in 3.x, DMing high level PCs is rough if you aren't used to it. Traps need to be more complex and often designed differently, or integrated as part of the encounter with creatures, and creature encounters can be difficult to have turn out the way you expect - I remember numerous high-level (EL 21+) encounters ending prior to any creature getting an action. One of the problems is that CRs aren't very accurate overall, and the discrepancies show up more and more at higher levels.
This always gets me. Yes, it's possible to interpret it that way, I suppose. But why do so many people assume the worst with this sort of thing? It seems that's what they want the 4E designers to be saying, so that's what they hear.Brown Jenkin said:Your right I haven't seen them come out and specifically say 3.x sucks. I have seen them say that having played 4E they can't imagine ever going back and that they didn't like playing 3.x anymore. Now one way that can be interpreted is that while 3.x is good 4E is so much better. It can also be interpreted to read 3.x sucks.