Voidmoji
Perpetually Perpetrating Plots & Ploys
I left D&D when 4e died and 5e was revealed. For myself and my style of games, 4e was the best edition of D&D. I found 5e to be a big step back from what I wanted from D&D. I have often said that if 5e was instead the fourth edition of the game, and the actual 4e D&D never existed, then I might have liked 5e. But as it is now, and continues to be, I just find it to not be to my tastes.
Chances are nothing will bring me back to D&D. It is effectively a dead game for me. I am still interested in it, as you can tell from me reading a D&D subforum, but it is much more of an academic thing. I am not even running 4e any longer. There are things about it that now don't quite vibe for me. I might get over that and run it anyway, if only there was a robust VTT module that integrated with everything available for the system. These days my gaming is all virtual, and so I need games that work well virtually.
The sad thing is, nothing has really replaced it. Fantasy is my favorite RPG genre, and while I am not much into dungeon crawls and resource attrition, there is a lot that I see in "generic D&D fantasy" that I still really like. But I have yet to find an actual replacement for D&D that scratches that itch, and doesn't have the same issues I have with 5e. Or, have a bunch of issues separate for that. For example, I want martial characters to have just as many meaningful abilities and choices as spellcasters. 4e ingrained this in me. There are game that try, but often don't succeed by my standards, or simply have other things I dislike. These days I simply play other games that aren't D&D-style fantasy.
This is why I started on creating my own fantasy RPG inspired by 4e, though rather different in a lot of ways; it's not a retroclone. I have a lot done for the system, but tons more needs to be done. Crafting a system like this is a rather daunting task, one which I waiver between diving into design with gusto, to being overwhelmed by it all and not touching it for months at a time.
Chances are nothing will bring me back to D&D. It is effectively a dead game for me. I am still interested in it, as you can tell from me reading a D&D subforum, but it is much more of an academic thing. I am not even running 4e any longer. There are things about it that now don't quite vibe for me. I might get over that and run it anyway, if only there was a robust VTT module that integrated with everything available for the system. These days my gaming is all virtual, and so I need games that work well virtually.
The sad thing is, nothing has really replaced it. Fantasy is my favorite RPG genre, and while I am not much into dungeon crawls and resource attrition, there is a lot that I see in "generic D&D fantasy" that I still really like. But I have yet to find an actual replacement for D&D that scratches that itch, and doesn't have the same issues I have with 5e. Or, have a bunch of issues separate for that. For example, I want martial characters to have just as many meaningful abilities and choices as spellcasters. 4e ingrained this in me. There are game that try, but often don't succeed by my standards, or simply have other things I dislike. These days I simply play other games that aren't D&D-style fantasy.
This is why I started on creating my own fantasy RPG inspired by 4e, though rather different in a lot of ways; it's not a retroclone. I have a lot done for the system, but tons more needs to be done. Crafting a system like this is a rather daunting task, one which I waiver between diving into design with gusto, to being overwhelmed by it all and not touching it for months at a time.