When does adding more monsters become too much?


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I'd probably let 'em come. Usually, unless it's a complete trap, there's some way out. And I try to encourage the players to keep in mind the option to run away. It really helps if someone has a dimension door or the like in reserve to get everyone out fast. (Of course, you have to have enough capacity to take the whole group, which can be the tricky part!)

My group recently completed Queen of Lies, and part of their (usual) daily plan was "keep spells in reserve to run away", because they knew they couldn't take the whole citadel at once. And each day, they went in a different way, so the bad guys never knew where they were coming from.

(Of course, it helped that the bad guys in that adventure start out sloppy & lazy, which helped make the initial forays a little easier on the PCs, giving 'em a chance to learn.)
 

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