ledded
Herder of monkies
Personally, our group is using the base d20 Modern class system for most of the stuff we do from now on. We have a fantasy D&D-esque campaign, and another Future Sci-fi campaign, and work on both of them has been pretty easy to do with the d20 Modern base. Occupations and talent trees, among other things, make it so much easier to avoid feeling *too* shoe-horned by classes, while still giving you a class framework to work with. But we also have exhausted our patience with the old D&D magic system and it has been tossed by the wayside also, we use a skills/feats and cost-based system for anything from psionics in Sci-Fi to Magic in fantasy.
I think you can use it for whatever time period you are trying to emulate fantasy/fiction-wise, and keep a nice degree of flexibility. It's been easier for us to emulate books, movies, and historical figures with a much better feeling of verisimilitude than with D&D. Not that there is anything wrong with the D&D class system, it's just not my preference in shoehorns.
I think you can use it for whatever time period you are trying to emulate fantasy/fiction-wise, and keep a nice degree of flexibility. It's been easier for us to emulate books, movies, and historical figures with a much better feeling of verisimilitude than with D&D. Not that there is anything wrong with the D&D class system, it's just not my preference in shoehorns.


