Doug McCrae
Legend
It occurs to me that per day resources are a somewhat unsuccessful way of handling resource management, leading to the 15 min day problem. D&D would have worked better as a game if per day resources had instead been 'per adventure', 'per dungeon' or per X number of encounters. So magic users and clerics would only get their spells back when a new adventure (as defined by the DM) begins or after, say, 12 encounters.
4e's per encounter resources, which are 100% game-y, look a bit odd next to the kludge of per day resources. Something to seriously consider for 5e, or as a house rule.
4e's per encounter resources, which are 100% game-y, look a bit odd next to the kludge of per day resources. Something to seriously consider for 5e, or as a house rule.