Originally posted by Elf Witch:
Our group just ended today. We had been having some issues with playing styles but some of us thought that we were going to work it out.
I am sorry to hear this. One of the problems with my group was different gaming styles, and different interests. Also, the problems I elaborated on in my first post existed at the end. My DM lost interest in running the campaign, and did not keep as tight a rein on the group as he should have. A few of the players that I keep in touch with agree with me, so I know I was not the only unhappy person in the group. There is a concensus among many of the players that the campaign had become unbalanced, dominated by a few players. Also, the game became little more than a series of dungeon crawls.
I love dungeons, but I also love role playing, urban adventures, diplomacy, and other aspects of gaming. I think give and take in a group is very improtant.
Originally posted by Silver Moon:
William, sorry to hear that you long game has ended. Is there any chance of starting it up again? Maybe take a Star Trek: The Next Generation approach and pick up the story after a significant passage of time with new characters, but build upon what had been there before.
Sadly, many of the people in our group are not speaking with each other. My ex-DM was a friend, and we had been drifting apart for sometime. I complained about a few issues, tried to change a few things, and tried to resolve some of the personal issues. All without success and with a great deal of aggravation. So, the campaign, for me at least, is dead. I fear a few old friendships are dead as well, despite my best efforts.

(If I gave the whole story, it would be quite long.)
However, I have been contacted by a good number of people about joining a group or starting a new one. So, I am optimistic about the future.
There have been a few real life incidents that have taken individual players out of the group. About 14 years ago, a guy who played a paladin in our group fell in love with a woman and converted to her faith -- one that thought poorly of RPGs. One player quit under the pressure of his work and family life. His wife may or may not had anything to do with this, as she did play for a while. She did become annoyed with one player whose PC thief stole a ring from her.
Obviously, real life issues are more important than gaming. Gaming is a way to unwind and have fun. As long as a group is having fun, I think it can last and overcome many problems.
Good comments and suggestions. I did offer to run games several times, but my ex-DM seemed to be uninterested. The last time I offered to run a 7th level adventure I created for an EN World Gameday. He suggested that I modify it for characters of level 10 to 14. As he had already announced the campaign was come to an end shortly, I believe that this was one way of saying no.