ptolemy18 said:
You're right that I could've asked the guy who was playing the PC "Maybe you should retreat further...." That could've helped save him.

(It's not that he only had TIME to take a 5-foot step away, that's what he CHOSE to do. Obviously not used to playing archers...) So I was remiss in not suggesting better tactics.
Or you could have had the being automatically go after a player PC. The assumption being that the NPC figured that an idiot running into close combat with a bow is not smart enough to be effective. in combat
ptolemy18 said:
As for fading the PC into the background, the night's session literally picked up in the middle of a fight. If the PC had just vanished, the other PCs would have been at a tactical disadvantage. He had to be there to fight.
I really try not to end a session in combat. That's pretty much a taboo that, at least in my gaming circles, is avoided. If you have to leave a game in the middle of combat, I'd write something in where it makes sense to break at that particular point in the combat. Perhaps introducing an event towards the end of the session such as several NPCs entering into the room, or the lights suddenly going out, or a magical item crashing to the floor producing a 1 round magical effect. I know it sounds wierd, but WWE actually has this procedure down pact. When they do longer matches, they have to do commercial breaks between the matches. This could be very disruptive if not done right. So they break the match up and end every before commercial break with some type of match cliffhanger (good guys losing badly, all parties suddenly knocked unconcious, the introduction of another player in the mix).
ptolemy18 said:
I'm also surprised at how many people have campaigns where they feel it's appropriate for 4th-level PCs to be spontaneously raised from the dead for no apparent reason. :/ In my campaign world, being raised & resurrected is rare.
In my campaign ressurections are rare too. I can't speak for the others, but i suggested that because my main goal is to make sure i"m fair to the players. I have to use what I can in my DM power to rectify a situation I let get out of control. Ressurecting under other circumstances is taboo, but the circumstances of having his player lose his character due to no actions of his own is sufficient enough evidience to warrent a mysterious ressurection. And again, this can fit well into your campaign world. You don't have to explain how the ressurection happened now, only that it did. You can have others detect spellcraft and tell them that the means ... are not divine. In other words leave an easter egg. You can come back and explain it later on in the story. It might even inspire you to write an adventure or to. As Joss Whedon once said, Death is a plot device.
ptolemy18 said:
I must say that, as a player, I would be pissed off too if my PC died when I wasn't there. But I would understand it. For the credibility of the game, the players need to feel that their PCs can *ALWAYS* die due to bad luck and bad die rolls. No one is safe -- not PCs, not NPCs. I don't mind playing under this system, either -- it gives me a better feeling of accomplishment when I live.
Campaigns where you know you're not going to die, or the DM is going to obviously pull your fate out of the fire, are boring campaigns. When I'm a player in a game, I *like* to know that it's possible for me to die if I'm unlucky or make a bad move. (I'm sure there's people who would disagree with this statement and prefer to roleplay in the "inevitable path towards greater and greater success and glory" style.)
I agree, you have to strive to produce a feeling of looming death to a game, but death should occur because of bad tactics and dice rolls, not babysitting my 3 year old and not making it to the game. A character should always be in control of his own destiny. Even in your descriptions you keep saying the words I I I, not Bob ,Fred and Jane. Having another player play his character is no different than the DM playing someones character. The player returning has no sense of accomplishment as he was not involved in his own death whatsover. IF I die I want it to be on my terms.
Also to clarify you have to be balanced how you bring on that looming feeling. If you do it too much you create paranoid players whom second guess their every move and impede the flow of the game and then all of a sudden you got a super tactical sim. You should have a good mix of challenging encounters, easy encounters and overwhelming encounters to keep your players consistently on their toes.
ptolemy18 said:
I was GONNA have the troglodytes take people prisoner instead of killing them, if they won! But even the TROGLODYTE didn't know that he was going to kill the archer with one blow!
For the internal cohesion of the game world, some random factors have to be out of even the DM's control. Some things have to be just random. That's why I rolled out in the open -- so even I couldn't be accused of playing favorites.
Eh, You got players who question your ethics? I've always rolled in secret and all my DMs have as well and I've never questioned their rolls. I think that players have to trust their DM to make good decisions. Rolling out in the open as a DM takes some of your DM powers away. Remember you're the DM not one of the players. A Basketball REferee doesnt have to explain every call and you don't have to produce all of your rolls.
Why wasn't he troglydyte not dealing non-lethal damage if they were thinking of taking the pc's prisoner. Shouldn't he have switched to non-lethal damage after seeing how much blood (his low hit points) was pouring from the archer.
ptolemy18 said:
Anyway, now I feel like I'm just justifying myself... I *do* feel, in retrospect, that I could've done more to keep the PC alive. But some of the things people are posting are making me think that they operate campaign worlds where random death never happens -- when in fact it is the very meat & bones of D&D...
Jason
You could have done more but there's nothing you can do about the past. But you're still DM and you can logically clean this up and fix the situation without ruining your game. If that player liked that character it would be fair. LIke I said in my last post, when it happened to me, I said I understod but i was really upset as i cared about the character but sucked it up for the game.