Lanefan
Victoria Rules
OK, except that doesn't jive with:el-remmen said:Yep, exactly. I have said it before (probably in that other thread I linked above), but I will say it again. We are humans not automatons!![]()
This. You're turning the characters - both friend and foe - *into* automatons, where one says something and another has to wait a few seconds in order to respond and a bunch of people are expected to stop what they're doing and wait for the response. Completely unrealistic, as you'll find if you ever try this at a social gathering sometime.As for the person that said, "then everyone has to wait until the villain responds" is exactly the kind of thing I am looking to happen - tough choices.
This is one area where the shorter 3e rounds fail. It takes just as long to play out a 3e round as a 1e round - which means just as many words can be physically spoken by you and the players - but the in-game time thus represented is only 6 seconds rather than a minute. In a 1-minute (or even 30-second) round there *is* time for some back-and-forth discussion, either with the bad guys or between the PCs. 6 seconds really limits the options, so if someone's trying to say too much you as DM might have to shut them down.
That said, if anyone is being an asshat - whether on his own turn or not - and spewing out metagame information that his character wouldn't or couldn't know or making suggestions to a character who is elsewhere and out of communication, the smackdown hammer comes out real quick.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Oh, we have lots of that too...sometimes in character, sometimes not...There is also OOC commentary, "Wow! That ogre screwed up your whole day with that crit!"

Lanefan