Neonchameleon
Legend
I always find that the key things to get proactive players are empowered players and pressured characters. Empowered players helped write some of this stuff but only some and it makes it personal when I build on what they give me. Pressured characters have a reason to not just sit around; things are happening. Whether it's a scramble to avoid running out of money (the oD&D way) a forthcoming invasion, a plague, or something. If they sit around then things are going to get worse and they know it. So they have to get off their backsides - and they know something about what's coming.

