Some players just don't have much self initiative. Kind of like real life. Some may benefit from standing game life requirements like monthly taxes/rent/upkeep on the thing to overthrow the enemy. The Bard* has to spend X hours per Y days performing to earn enough. The Rogue* has to 'earn' enough to meet guild requirements. The Magic User* is crafting stuff for the others and needs things that cost money or require an acquisition trip. (*substitute actual game characters).
I wouldn't worry too much about holiday play issues. Lots of folks lose a lot of time during the holidays dealing with stuff. It is amazing how little play time the groups I play in have during holiday time even though most are retired or off work during the time.
If most of the player's past games were adventure path type games, the players may be inexperienced at thinking up stuff for characters to do. You may have to do some teaching on thinking up character plot ideas.
I wouldn't worry too much about holiday play issues. Lots of folks lose a lot of time during the holidays dealing with stuff. It is amazing how little play time the groups I play in have during holiday time even though most are retired or off work during the time.
If most of the player's past games were adventure path type games, the players may be inexperienced at thinking up stuff for characters to do. You may have to do some teaching on thinking up character plot ideas.

