LostSoul said:
I have a feeling that having the DM call all the shots reduces the amount of player investment in the game. When you're limited in the amount of content you can create, always having to get the okay from someone else, it seems like that would throw up a barrier.
When I want unlimited creative control, I sit
behind the screen.
When I want to explore someone else's creation, I sit in a player's chair.
When I'm running a character instead of running the game, it's because I want to enjoy the fruits of someone else's imagination. I enjoy the challenge of creating a character that is at home in the setting - I neither want nor expect the setting to morph to conform to my character.
Many years ago an art history professor presented us with six different paintings depicting
the martyrdom of St. Sebastian. The subject matter was the same for all six works, but each artist offered a unique portrayal of St. Sebastian and the circumstances of his martyrdom, while holding true to the core narrative. All of these artists took a familiar story and made it uniquely their own.
It's with that in mind that I have a hard time accepting the idea that a player cannot create an interesting, engaging, unique character within a set of boundaries that define the setting and the rules system. For me, this is a big part of the fun of giving up control of the reins and sitting in a player's seat instead.
I reject the notion that a player is less invested in a game if the player doesn't have a level of input comparable to that of the game master. In my experience as both a player and a game master, it comes down to this: offer the players a world with intriguing people to meet and exotic places to explore, and give them the chance to do something exciting and meaningful, and you will gain their buy-in.