Ktulu
First Post
Oh. God. Yes.
Just a few examples:
Those are just two from our most recent campaigns. How did I react? Well, with the wizard I just tried to ignore the moments of moronic-ness and continued on. The character's irritating, but the guy really enjoyed it, so I can't fault him, there.
With the rogue-bugbear in my game, I bit my tongue and let him play it. Though I was irritated at him completely ignoring my rules, I sat back and decided that if it was too much of a distraction I could ask him to change or kill the character. We're now level 12 in my game and I couldn't love that miserable evil jerk much more. He's a greatly played character with a lot of layers. I'm glad I grinned and dealt with it; the game would lack without him.
So, while I prefer my dwarves to be gruffer and less scottish and my paladins to be dark and grim, I understand that not everyone likes the same stuff as I do. We're all unique, and so, too, should the characters be unique.
Just a few examples:
- Played in a Planescape game where a guy's wizard was from "our world" and had 20 intelligence and 18 wisdom (despite being a "fry cook" in "our world). He played him as completely dumb and easy to manipulate (something that his stats didn't fit with). Ugh.
- In my current campaign, I listed the available races and a player showed up on gameday with a bugbear rogue (not on the list) for maximum strength/dex combination and a double-sword. (pretty much power-gamed)
Those are just two from our most recent campaigns. How did I react? Well, with the wizard I just tried to ignore the moments of moronic-ness and continued on. The character's irritating, but the guy really enjoyed it, so I can't fault him, there.
With the rogue-bugbear in my game, I bit my tongue and let him play it. Though I was irritated at him completely ignoring my rules, I sat back and decided that if it was too much of a distraction I could ask him to change or kill the character. We're now level 12 in my game and I couldn't love that miserable evil jerk much more. He's a greatly played character with a lot of layers. I'm glad I grinned and dealt with it; the game would lack without him.
So, while I prefer my dwarves to be gruffer and less scottish and my paladins to be dark and grim, I understand that not everyone likes the same stuff as I do. We're all unique, and so, too, should the characters be unique.