When to add Sorcererous power bonus damage?

KKDragonLord

First Post
Sorry if this a stupid question but, when does a dragon soul sorcerer adds his str to dmg exactly?

For example, if i use burning spray and later on the attacker hits me he takes Str dmg, does the sorcerous power add bonus damage to that effect as well?

Example 2: i use the daily power Lightning breath that has a sustainable effect, when enemies attack me they take 5 lightning damage, does sorcerous power adds damage to this as well?

Example 3: With Spitfire Furnace any enemies starting their round within 2 sqs of me take 2+str damage, do sorcerous power add damage to that?

EDIT: Scratch that, nevermind, its on damage rolls.

Do damage rolls include powers like Dragonflame mante?
(which deals 1d6 fire damage)
 
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Compendium said:
You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier. The bonus equals your Strength modifier + 2 at 11th level and your Strength modifier + 4 at 21st level.

You have to ask two questions:

1/ Am I rolling dice to determine damage? (If yes, it's a "damage roll".)

2/ Is this damage roll the result of an arcane power?

In the two cases you ask about, no dice are rolled. Since it's not a "damage roll", you don't get to add anything that applies to "damage rolls".

Cheers, -- N
 

You add that strength mod bonus any time you roll for damage. To clear that up, any time you roll any type of die to determine damage is when you add your strength mod. Any damage that is static (that you don't roll to determine), you don't add that bonus.

EDIT: Doh, I was ninja'd
 



Unsettled?

you can only make crits on powers that have attack rolls right?
even then, the dragon soul adds damage only to the damage rolls of arcane powers, and the extra dice for critical damage aren't powers.

But yeah, there probably are other instances where this might get messy.
If anything, the example on page 276 for a crit seems to rule out added damage to crit rolls.

is there an ability that deals static damage and require attack rolls?
 

Knockdown Assault and Furious Smash both deal just Strength modifier damage (no damage roll) by default. From what I can tell, as soon as you make them a damage roll (for example, by having a power or item that adds 1d6 to your damage, or making a critical hit), you add in enhancement, item, feat, etc bonuses to damage.

It's a little odd.
 

is there an ability that deals static damage and require attack rolls?
In addition to the powers mentioned by keterys, there's Chilling Cloud, and arcane at-will in the Wizard power list.

A half-elf could get this power as a Sorcerer, so it could be relevant... but it's not a very likely power choice.

Cheers, -- N
 

What if you score a critical hit?

All damage is maximized from the power first, then the critical hit damage is added on after.

So, in this case, because there's no damage roll, the Strength mod doesn't get added in, and then that is maximised, then critical hit damage gets tacked on.

Critical hits have a 'damage roll' component, but is automatically maximised, so that Spell Source damage bonuses can be added in. Which means that they can also have a no-roll component if the ability itself has no damage roll.
 


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