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I allow change pretty much when the player wants it. It doesn't come up often enough for me to need more of a rule than that.
This.
I allow change pretty much when the player wants it. It doesn't come up often enough for me to need more of a rule than that.
Pretty much this. Trying to force a player to continue playing a character they no longer care about is a sure recipe for disaster. I learned that lesson a long, long time ago.As soon as they're not having fun with the current one.
Pretty much this. Trying to force a player to continue playing a character they no longer care about is a sure recipe for disaster. I learned that lesson a long, long time ago.
Like most problems in rpg groups the easiest and best solution is to talk it through: Why is your DM opposed to your creating a new pc? Try to find a solution together.
It is not about the player earning his fun. The player in this instance is basing their decision upon a form of power gaming and, while power gaming is a valid playstyle at some tables, it is inappropriate in my gaming circles. It is not why we play are playing so we don't cater to it. We are upfront about this type of behavior and playstyles with new players so the player would have agreed to play upon our terms.
As a GM I can get bit annoyed by players changing their characters mid - game. Ya see, I write adventures to suit characters. So when a player drops their character for some reason it may mean I've wasted a lot of work. And it does sound like your GM has prepared an adventure with your character in the middle of it. In all honesty in your GM's shoes I'd want you to keep on with the same character, at least for the duration of this plot line.
Of course in your case the GM has changed game system mid-game. With all the concomitant problems that brings with it; to whit your character not coming in the way you'd like it to. This is pretty big.
Here's what I'd do. Ask your GM if the plot hinges on your current character. If no, then there's no reason for you to have to keep it. If yes you might want to suggest some compromise like play it until the plot has evolved enough for your character to no longer be essential. Maybe even have your character die at some suitably dramatic moment thereby spurring on the survivors in a quest for revenge. Also, have a good suggestion as to how to work in your new character ahead of time. Give the GM something they can work with. Who is this swashbuckler? Where have they sprung from? Why are they looking to join up with the rest of the party?
anyway, that's my suggestion
Are you talking about a player in your game or me?
Pretty much this. Trying to force a player to continue playing a character they no longer care about is a sure recipe for disaster. I learned that lesson a long, long time ago.
Like most problems in rpg groups the easiest and best solution is to talk it through: Why is your DM opposed to your creating a new pc? Try to find a solution together.