Bah, why deal with the hassles?
Just call it "patent pending" and forget to file the paperwork.

Just call it "patent pending" and forget to file the paperwork.

???wedgeski said:It could also be said that any license is really a patent by another means. WotC effectively patented the d20 system by granting free use of the mechanics under certain guildelines. This neatly pre-empts any attempt by another developer in the future to create a system that is simply 'd20 by any other name'; there is nothing to be gained by doing so when you can simply use the SRD as the basis for your game. I had several thoughts along this line during the whole 'WHFRP is derivative of D&D' debate that raged on this board last week.
Perhaps, but that's a big gamble, particularly for a corporation.Psionicist said:Apply this to the RPG industry. Hasbro/WotC are probably wealthy enough to file lots of patents despite prior art.
Psionicist said:What if I code something for Linux, something blatantly obvious. And then Microsoft patents the idea a couple of years later, despite my prior art (this happens all the time). Then they use their patents in anti-Linux campaigns, claiming that Linux "possibly infringe on thousands of our patents and we can't guarantee your small companys safety if you use their un-american product". What can I do about it? Even If I get a lawyer, Microsoft's Army Of Undead will just out-lawyer me.
Apply this to the RPG industry. Hasbro/WotC are probably wealthy enough to file lots of patents despite prior art. Even if they don't actually enforce the patents you have the fear, uncertainty and doubt as a smaller publisher.
Umbran said:Note that patents can be challenged. The fact that the patent office sometimes has it's head screwed on crooked and hands out things willy-nilly does not mean that the patent will actually stand up under scrutiny. All the wacky patents really mean is that the patent owner has teh right to attempt to get the patent enforced.
tarchon said:If you want to keep it from happening, patent the process for patenting an RPG and don't license it to anybody.
Michael Morris said:Or the right to keep an individual or small corp in court until they go bankrupt.
Umbran said:Don't forget that this costs the patent holder as well - they need to pay three or four digit per hour lawyers to keep the little guy in court. Unless driving the small corp out of business ends up earning more money than it cost, this is a lose for the patent-holder. And the larger the company, the larger the profit from the action needs to be in order to be worth it.
Michael Morris said:That's where you're wrong. Only independent lawyers get to make the "3 & 4 digit / hour" salaries. Most large corps have lawyers on the payroll making salaries comparable to the rest of the grunts.
And don't underestimate the power of sheer stupidity or spite (i.e. SCO v. Linux)