Gilladian
Adventurer
Genuine wilderness encounters. Without an overarching plot- no need, have some variety.
Oh, yeah, I will have plenty of random wilderness encounters. This is a small barony, on the edge of a small kingdom almost surrounded by wilderness. Coast, swamps, bayous etc... on one side, rolling hills and deep dark forest on the other, with civilization clinging to the lifeline of the rivers. I've already generated 3 separate random tables for the river, the valley regions with farms, and the unpopulated forest/hills.
But I wanted one nest of humanoids, living not too far into the hills, raiding farms. An easy "first enemy". Maybe an evil druid behind them.
There's also a ruined evil temple nearby, that is being "explored" by some "archaeologists" (halfling were-rats, of course, searching for a book on how to make demonic pacts for their master!). There's a slightly paranoid priestess in town, who is terrified of the "new" snake-worshipping religion that has become popular in the last 50 years (yes, the snake religion has an evil "Nag-worshipping" faction!). And for politics, the last Baron of this barony actually died several generations back, and the barony has been in abeyance. The folk have become quite independent-minded over time, and now the Queen is thinking of appointing a new Baron. Should make for lots of fun.
After reading some other older threads, I think I may also have a colony of mites living in the old salt mines. Should the PCs decide to investigate the old missing hermit who sneaks into the abandoned mine to harvest chunks of salt, they could run into them, too.