Where do I start?

Darmanicus

I'm Ray...of Enfeeblement
Got a few things that I need feedback on...........

1. The Natural Spell feat - I've been arguing with me DM that it could be tweaked so that mages could apply it when polymorphed, or maybe just copying it so that mages could take it,(obviously with different prerequisites). Would this be too powerful a feat?

2. How about polymorphing yourself followed with a permanent greater magic fang cast on your bite attack. Would you then benefit from a magical bite attack every time you shifted form into a creature with a natural bite attack?

3. Thaumaturgist PrC, DMG - I play a specialist summoner and liked the look of this PrC but don't meet the prerequisites. I personally don't see a problem with changing the prerequisite 'Spells: Able to cast lesser planar ally' to 'Spells: Able to cast lesser planar binding'. I also already have the feat Augment Summons,(a must for a summoner; those +4Str grapples are scary!), which you gain at 2nd level Thaumaturgist, so what about changing it to Augment Summons 2,(+4Dex, +4Wis), if you already have AS1? Too much and tough luck or reasonable suggestion?

4. Ltd Wish, Wish or I don't think so? - Ever taken a feat in haste or just haven't had the right books to look at when you level up? I have. Would it be reasonable to use a Ltd Wish/Wish to exchange one feat for another, as long as you weren't getting rid of one that you needed for a prerequisite of a class etc. that you'd already taken?
 

log in or register to remove this ad

1.) It would be inappropriate. This feat was meant to give flavor to druids. They wanted this ability in the hands of druids, not other classes (according to Andy Collins). Why they made it a feat and not a class ability is beyond me.

2.) You don't need to polymorph first. Even in humanoid form, a permed magic fang on your bite attack would be active. A DM would have to make up the rules for a humanoid bite attack (I'd suggest never proficient, base damage 1d1), but the magic fang spell stays as long as their are similar features on the new form. Don't ask for firm rules here ... these are just the most commonly accepted guidelines from 3.0.

3.) This is intended to be a divine prestige class. It is balanced to work with divine classes, not arcane classes. OTOH, I see nothing that gets too powerful if you make it available to arcane spellcasters as you suggest.

The AS1 and AS2 suggestion you made is very overpowered. By the rules, if you have an ability or feat and then gain it again, you are out of luck unless a special stipulation is made in the rules.

If I were to rewrite the class, I'd make augment summon a prerequisite and replace the augment summoning with empower summoning - increasing the number of creatures summoned when using the spell to summon multiple creatures.

4.) I would not allow it. This is metagaming to an extreme. Characters don't think 'I have the cleave feat'. They think 'I really kick butt against wussy creatures'. I might allow it in limited circumstances where the character would be thinking in terms of a feat (I wish I had specialized in enchantment magics instead of evocations), but in general, I would not allow this to be done.

OTOH, you might ask the DM to make an atrophy rule like the rule in my game. If you don't use a feat for more than 3 levels, you can remove it from your feat list. When you gain your next level, you may fill in the void created by removing the feat. This requires you to forsake the feat for a long time before replacing it. (BTW: I never allow this to replace item creation feats that have ever been used ... too much room for abuse. I also never allow prerequisites for other feats to be atrophied.)
 

Re Thaumaturgist rewrite, I could quite happily go with the Empower Spell option,(the more the merrier!).

I like your atrophy house rule and would quite happily wait three levels in order to exchange the feat, cheers. :D
 

Darmanicus said:
Got a few things that I need feedback on...........

1. The Natural Spell feat - I've been arguing with me DM that it could be tweaked so that mages could apply it when polymorphed, or maybe just copying it so that mages could take it,(obviously with different prerequisites). Would this be too powerful a feat?

Too powerful for a mage, and the whole reason it requires a wildshape ability is to restrict it to druids. No way would you talk me into that one- except maybe as an Epic feat.

2. How about polymorphing yourself followed with a permanent greater magic fang cast on your bite attack. Would you then benefit from a magical bite attack every time you shifted form into a creature with a natural bite attack?

Yeah, and you'd even have a magic fang bite in your normal form (though it wouldn't be all that great).

3. Thaumaturgist PrC, DMG - I play a specialist summoner and liked the look of this PrC but don't meet the prerequisites. I personally don't see a problem with changing the prerequisite 'Spells: Able to cast lesser planar ally' to 'Spells: Able to cast lesser planar binding'. I also already have the feat Augment Summons,(a must for a summoner; those +4Str grapples are scary!), which you gain at 2nd level Thaumaturgist, so what about changing it to Augment Summons 2,(+4Dex, +4Wis), if you already have AS1? Too much and tough luck or reasonable suggestion?

Way too much. Augment Summoning is already great, and making it better is just over the top.[/quote]

4. Ltd Wish, Wish or I don't think so? - Ever taken a feat in haste or just haven't had the right books to look at when you level up? I have. Would it be reasonable to use a Ltd Wish/Wish to exchange one feat for another, as long as you weren't getting rid of one that you needed for a prerequisite of a class etc. that you'd already taken?

Er, I don't think I'd allow this... it's just too much metagame. I'd have to mull it over, though.

I'd certainly let you blow a wish trying either way, however.
 

Pets & Sidekicks

Remove ads

Top