WayneLigon
Adventurer
We'll get decent online D&D about the same time we get the 'paperless office'. I think any significant effort to take the game online in subsequent editions is doomed to failure for mainly two reasons:
(1) Gamers are cheap. I doubt seriously they'll pay for any sort of online play after buying rulebooks and the like.
(2) It would be the end of gaming for a significant section of the customer base. I think in the marketing survey it said that only about 50% of the D&D players had reliable online access. I'm GMing a group of six people right now where only myself and two other players even own computers, much less have broadband capabilities and access to that PC whenever they want it. One of the three has a 'family PC' where any particular night of the week it could be taken over by siblings to do homework, Mom to do bills, Dad to do his work, etc.
(1) Gamers are cheap. I doubt seriously they'll pay for any sort of online play after buying rulebooks and the like.
(2) It would be the end of gaming for a significant section of the customer base. I think in the marketing survey it said that only about 50% of the D&D players had reliable online access. I'm GMing a group of six people right now where only myself and two other players even own computers, much less have broadband capabilities and access to that PC whenever they want it. One of the three has a 'family PC' where any particular night of the week it could be taken over by siblings to do homework, Mom to do bills, Dad to do his work, etc.