They're bad monkeys, they need to be punished. ;PSo...what exactly is wrong with avoiding letting the game "punish" the players for building a bunch of "dex monkeys"? Everyone, except me, seems to be on the same page here, and I'm at a loss as to where ya'll are coming from.
It might just be the subtle distinction between 'provide' and 'allow.'Like, what would be wrong with providing ways around the heavy climbing and swimming, or boulder pushing, or whatever? I mean, it's not a big issue for me, because I always make sure my character has some competence in a decent range of activities, but I'm curius what the mindset is, in the first place.
Two people arguing over the internet and misunderstanding each other isn't gaslighting.
At a basic level, it breaks the fundamental concept of fairness, which is that the DM is supposed to present the world honestly and without bias or consideration for external (metagame) factors. The only adventure that is worth the time and energy of playing through is the adventure that happens naturally, based on the premise that represents the internal forces of the world.So...what exactly is wrong with avoiding letting the game "punish" the players for building a bunch of "dex monkeys"? Everyone, except me, seems to be on the same page here, and I'm at a loss as to where ya'll are coming from.
Like, what would be wrong with providing ways around the heavy climbing and swimming, or boulder pushing, or whatever? I mean, it's not a big issue for me, because I always make sure my character has some competence in a decent range of activities, but I'm curius what the mindset is, in the first place.
Two people arguing over the internet and misunderstanding each other isn't gaslighting.
To a certain extent, I would question the sanity of anyone getting into a debate on the internet, but that has nothing to do with deliberate psychological manipulation. Just the wisdom of arguing on the internet.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.