The only real conceptual challenge is a Dex/Int pairing
I always saw Dex/Int as speed and pinpoint accuracy on the physical and mental spheres.
The only real conceptual challenge is a Dex/Int pairing
Actually, back in 3E we had Fortitude, Reflexes, and Will-- I liked those as the "saves" in preference to the abilities as saves.Both! 4E combined Wisdom and Charisma into a Will Defense, and I rather liked that approach. I've known extremely forceful people with tremendous willpower, but less wisdom and perception than your average sock. Likewise, I've known some rather shy people who still don't fall for your shenanigans, and have the ability to say "No" and stick with it.
Which is why we moved Clerics to Charisma-based casting like Paladins and Warlocks, instead of Wisdom.Wisdom is willpower.
That said, charisma has also been beefed up to deal with aspects of the "soul" rather than the "mind", so you see charisma saves for a lot of soul based effects, ala Magic Jar
From a 1e perspective: I saw it as part of Wisdom for ages; but relatively recently I've converted to seeing it as part of Charisma.The title says it all.
In AD&D, it was part of Wisdom, but I wonder with the design of 5E, which does not include it either under Wisdom nor Charisma, where did it go???
I disliked this because it was a failsafe that you would likely have a poor or dump in one or the other stat. I believe it was a kneejerk reaction the cripplingly bad saves you could have in 3E. I like the 5E approach were any and all stats matter for saving. Well, in theory, it didn't wash out well in practice and some stats just remain after thoughts.Both! 4E combined Wisdom and Charisma into a Will Defense, and I rather liked that approach. I've known extremely forceful people with tremendous willpower, but less wisdom and perception than your average sock. Likewise, I've known some rather shy people who still don't fall for your shenanigans, and have the ability to say "No" and stick with it.