innerdude
Legend
The "D&D Off-ramp" thread presented an interesting take on something I've been ruminating on recently, namely, are there still mechanical places to explore in the core d20 mechanic that haven't been looked at?
To be honest, I haven't read either 13th Age or Numenera, so I don't know how those mechanics compare vs. stock 3.5 SRD, Pathfinder, etc. In the d20 space I own Arcana Evolved and Fantasy Craft. I don't own but have extensively read through Castles and Crusades, True20, Star Wars Saga, the DCC beta/demo, and d20 Modern. Though I haven't looked at them extensively, I've also explored Mutants and Masterminds and Monte Cook's World of Darkness.
What I'm wondering is, are there any "spaces" in which the core d20 mechanic can continue to grow?
I ask because over the last couple of years I've found that I'm not particularly keen on a lot of the core "D&D experience" that its mechanics seem to take for granted. As much as I think Fantasy Craft is a fantastic rendition of the d20 system . . . I'm not sure I'm really interested in playing the d20 system at all. It seems to me the reason to choose to play d20 is that you're looking for a "heroic" style game with character "plot protection" in the form of escalating hit points. The rest of it is mostly in the setting and genre details.
So I'm wondering---is this really part and parcel with the d20 system, and so I should just continue to look elsewhere? Or are there still places the core d20 mechanic can go that it hasn't been yet that might offer some dramatically different experiences?
To be honest, I haven't read either 13th Age or Numenera, so I don't know how those mechanics compare vs. stock 3.5 SRD, Pathfinder, etc. In the d20 space I own Arcana Evolved and Fantasy Craft. I don't own but have extensively read through Castles and Crusades, True20, Star Wars Saga, the DCC beta/demo, and d20 Modern. Though I haven't looked at them extensively, I've also explored Mutants and Masterminds and Monte Cook's World of Darkness.
What I'm wondering is, are there any "spaces" in which the core d20 mechanic can continue to grow?
I ask because over the last couple of years I've found that I'm not particularly keen on a lot of the core "D&D experience" that its mechanics seem to take for granted. As much as I think Fantasy Craft is a fantastic rendition of the d20 system . . . I'm not sure I'm really interested in playing the d20 system at all. It seems to me the reason to choose to play d20 is that you're looking for a "heroic" style game with character "plot protection" in the form of escalating hit points. The rest of it is mostly in the setting and genre details.
So I'm wondering---is this really part and parcel with the d20 system, and so I should just continue to look elsewhere? Or are there still places the core d20 mechanic can go that it hasn't been yet that might offer some dramatically different experiences?