Jonathan W Gamble
First Post
Whizbang Dustyboots said:Start a new thread (with a title that says what you're looking for) and all the right people will see it.
Cheers, Whiz.
Whizbang Dustyboots said:Start a new thread (with a title that says what you're looking for) and all the right people will see it.
Elf Witch said:When I first started playing we usually player heroes who did things for the sake of good we rarely choose to kill things to get their stuff. Sometimes it happened but most our loot and goodies came as rewards for a job well done.
And I rarely saw this lets make a character to screw everyone else over or a DM who would allow it.
I can understand that there are times when you don't want to play in a heroic game but to always want to play bad guys or indifferent guys to me just gets boring.
Harmon said:Something else that comes to mind- Players generally play what they are deep inside, so if you are back stabbing then I would think you are, in your personality a back stabbing bastadage.
Kristivas said:I wouldn't totally agree. Perhaps it is true for some people, but I've seen a lot of examples where a role was just a role.
I'm going to assume you mean personality-wise. I've played the bad guy. The cocky bad guy, the party-annihilator (a title given to me after I ganked the whole party), the guy who stole everything, and on occasion.. the 'super vile' bad guy who did things that would give Eric's grandma a stroke.
This is probably less than 3% of the kind of characters I have/would play, and I can assure you that asside from being a bit of an, I'm none of those things in real life (and I know you didn't say I was, I'm just saying..).
People do it to let off steam, but I doubt it's some deep-seeded evil or bastadageness. The same reason playing Unreal for a few hours is fun. You run around one-shotting 13 year olds and listening to them whine over a headset from wherever they are in the world about how you're 'cheating'.
Granted, I agree with the majority of you. The game table is the wrong place to let off that kinda steam and piss off your friends/the DM. There are plenty of 13 year olds out there! (to beat on Unreal)
delericho said:I have, however, seen well-played characters in other games (that don't feature alignment) that would have been Evil if assigned an alignment. There just seems to be something about writing that word on the character sheet that messes with their players. (Much like writing 'Lawful Good' affects people. Honestly, how often do you see a character who isn't a Paladin who holds the LG alignment? And yet it should be the most common alignment amongst Dwarves, and not exactly uncommon elsewhere.)
Celebrim said:I haven't read the thread enough to know what all has been said, and consider this reply half tongue in cheek, as I don't really know the answer to the question and I'm not even really sure I believe any of my own suspicions. But, what you describe is pervasive. You can see it in gaming, pro wrestling, comic books, video games, music, movies, modern literature, modern painting (I kid you not), and well just about everywhere. I really wish I did know the answer, but I don't. So here is alot of wild stabbing that doesn't help you with your problem but might explain where it comes from.
1) Western society has become machoistic in an effort to absolve itself of the guilt it feels at having been successful and/or its own failure to live up to its high ideas. As a result, its not politically correct to claim that anyone or anything (Western) can be heroic except for victims. Literature that claims otherwise is mocked or belittled. All seemingly heroic figures must be shown to be hypocrites and underlyingly sinister. All true heroes must be victims, anti-Western, have evil origins, or have obvious 'feet of clay'. Players which claim that 'heroes are boring' are simply expressing what they have been taught by society to express.
Kristivas said:I saw a disturbing trend with this in my gaming group. EVERYONE'S character had his village burned down by Orcs. EVERYONE'S character had their girlfriend/sibling/whatever kidnapped by the BBEG. EVERYONE'S character was torn inside and mulled like Drizzt.
Imagine a character who was born to parents who died of natural causes. No brothers or sisters to be kidnapped. His village still stands, not being razed by Orcs. No overly dramatic happenings in life. No real love interest (yet). No 'cool facial scars'. Decides to go adventuring and help these people he met, who do have such problems. He helps them, but he's not internally agonizing over thier plights. No brooding. He's just trying to be a good guy, do the right thing, and help out people. If he gets paid, all the better! No over-developed sense of vengeance; he's got more to live for than to kill someone for some horrible wrongdoing.
People might call that bland, but it's what you make it. You can be just as interesting as the guy who's Mother was stolen by Zal'gon'mok, Overlord of the Abyss, to be bred with and spawn a demonic army. It's less about the background drama, and more about what you do with the character after the game started imo.
Harmon said:I rather hope you do not take offense, as I do not know the real you, but to me it means something. :\