Joshua Tellier
First Post
Its your challenge to make boring things interesting. There is a large toolbox we have to play with, if you want a skill used make it useful, if not, let it atrophy. I make my players role medicine checks for knowledge about anatomy, or investigating a gruesome murder. It can be used to identify medicines and their uses if your healer wanted to role play as a more gritty battlefield medic instead of some hippy druid or holy cleric. Maybe your player only wants to be familiar with medicinal plants and not some wild edibles guru. Or use it to identify a poison or its antidote. If you or your players find that not useful, then don't use it. Just like if your group didn't care about animals they well never use animal handling.