D&D 5E Where's the Dump?

Which ability do you see most often as the dump stat at your table?



log in or register to remove this ad

I was playing with roll20, and it make -1 on the plate AC.
dump stat are over shun, in plate 18-1 = 17 AC is quite enough, and rolling for a DC 18 dex save, having +0 or -1 won’t make such a difference.
Which is odd, because RAW dex doesn't affect your AC in heavy armor.
 




iserith

Magic Wordsmith
This largely tracks with my own experience: no one in the group playing a strength-based character is rare. I have never seen a party where no one is playing a charisma-based character, but for non-cha classes cha is a popular low stat.
Fun anecdote: My player pool is larger than the number of seats for a given session and often players have more than one character to choose from. As it happened one night a few years back, all of the characters in that session had dumped Strength. One of the challenges in the dungeon was to get past a very large, heavy door. They literally couldn't do it, which was hilarious. Ultimately they had to go find a monster in the dungeon that was strong enough to open it and convince it to do it for them. (And they succeeded!)
 


DND_Reborn

Legend
Also not surprising is how no one has selected CON. :unsure:

I've only ever even seen 2 PCs with CON 10, most nearly always are 12 - 14, or higher for martials.

It is why HP should not be linked to CON, IMO. Your HP bonus should be half (round up) your highest ability modifier, so PCs would normally get +1 to +3 hp per level, without having to make CON their 2nd or 3rd best ability.
 

Oofta

Legend
I love that you went with dex for one of them!

Another issue I take with 5E, and don't enforce, is DEX penalties don't hurt your AC when wearing heavy armor. :p Screw that! A clumsy person in heavy armor is going to be easier to hit and thus hurt than someone who isn't clumsy.
Heavy armor is incredibly underrated in D&D. You may be able to hit someone with an 8 dex, but unlike what you see on TV and movies you can't just stab someone in the chest if they're wearing well made armor and do anything other than potentially leave a small scratch they'll have to buff out later.

Given how the game is constructed, there's not really a good solution, but traditionally the main way to take out someone in plate armor was to wrestle them to the ground and stab them in the face after opening their visor. So I don't mind that dex makes it easier to connect, it's still not going to do much most of the time.
 

Also not surprising is how no one has selected CON. :unsure:

I've only ever even seen 2 PCs with CON 10, most nearly always are 12 - 14, or higher for martials.

It is why HP should not be linked to CON, IMO. Your HP bonus should be half (round up) your highest ability modifier, so PCs would normally get +1 to +3 hp per level, without having to make CON their 2nd or 3rd best ability.
Only problem with that is without hp, con becomes a pretty weak stat.
 

iserith

Magic Wordsmith
Threat of exhaustion due to forced marching or other situations is frequent in many of my games including some I play, so Constitution saves come up for that a fair bit. I gather not a lot of DMs include a lot of this in their games though.
 

DND_Reborn

Legend
Heavy armor is incredibly underrated in D&D. You may be able to hit someone with an 8 dex, but unlike what you see on TV and movies you can't just stab someone in the chest if they're wearing well made armor and do anything other than potentially leave a small scratch they'll have to buff out later.

Given how the game is constructed, there's not really a good solution, but traditionally the main way to take out someone in plate armor was to wrestle them to the ground and stab them in the face after opening their visor. So I don't mind that dex makes it easier to connect, it's still not going to do much most of the time.
5E is pretty bad in that respect, but the higher ACs make for a lot of "well, you hit but since you didn't beat the AC, the armor deflected/absorbed the blow, etc."

For 5E, grappling someone in heavy armor should be modelled better and you can always knock them prone, granting advantage and making it a bit easier to hit the higher ACs. A failing is without a way to restrain them they can just stand up.

Anyway, it makes no sense that a DEX penalty applies to Light and Medium armors, but not Heavy.
 

DND_Reborn

Legend
Only problem with that is without hp, con becomes a pretty weak stat.
It is still one of the most common saves and Concentration checks rely on it. Exhaustion comes up enough in our games it is still worthwhile for that reason as well.

Also, pretty much every other stat is weak other than Dex. A lot of PCs don't need STR, INT, WIS, or CHA really. As a poster said earlier, as long as you have one PC who is strong an ability, you don't often need another.
 

It is still one of the most common saves and Concentration checks rely on it. Exhaustion comes up enough in our games it is still worthwhile for that reason as well.

Also, pretty much every other stat is weak other than Dex. A lot of PCs don't need STR, INT, WIS, or CHA really. As a poster said earlier, as long as you have one PC who is strong an ability, you don't often need another.
Yeah, dex and con are must-haves for nearly everyone (dex can be dumped if you have heavy armor), and str and wis are generally useful for anyone. Int and Cha are either your spellcasting ability or a nice-to-have.

I'd be willing to try getting Con out of hp, (although it becomes a bit of a nice-to-have at that point IMO) but I'm more worried about getting dex out of AC for most classes. Without needing it for AC dex it's still useful for anyone but it shouldn't be necessary for classes like wizards and druids and such.
 

vincegetorix

Jewel of the North
If I have the option to use heavy armor, I pretty much always dump Dex. I dont care for ''going first''; I'll go 1 time in the round anyway. Some Dex save are pretty painful when failed, but I actually love losing HP; it makes me feel alive. Playing it safe isnt for me :p
 

CleverNickName

Limit Break Dancing
In my experience, Strength and Intelligence are always the lowest stats.

"I want to play a wizard!" (rolls an 8) "...Warlock it is!"
"I'm gonna play a fighter!" (rolls an 8) "...a Dexterity-based fighter!"
 

CleverNickName

Limit Break Dancing
When I make a character, I roll my stats in order.
200.gif


That's how I do it for one-shots and casual games.
 

Dausuul

Legend
5E is pretty bad in that respect, but the higher ACs make for a lot of "well, you hit but since you didn't beat the AC, the armor deflected/absorbed the blow, etc."

For 5E, grappling someone in heavy armor should be modelled better and you can always knock them prone, granting advantage and making it a bit easier to hit the higher ACs. A failing is without a way to restrain them they can just stand up.

Anyway, it makes no sense that a DEX penalty applies to Light and Medium armors, but not Heavy.
None of the ability scores make a lick of sense anyway. There's no point nitpicking this or that detail--they are wildly and wholly unrealistic.

And Dex is already one of the most important stats in 5E. You can dump it if you wear heavy armor, but it's still a major save and the stat that controls your initiative; a bad initiative roll can cost you as much as a full round of combat. The last thing I would want to do is make it more important.
 


HammerMan

Legend
Str and Int are the two most common.

back in 2e it was Cha, but in 3e and 4e that was turned around. By 5e more than 1/2 the casters use CHa as there stat and Cha saves are more important than Int saves.
 

Level Up!

An Advertisement

Advertisement4

Top