Which 3.5 changes are you NOT using?

Weapon sizes, unless I see something else here that says, "hey, these are actually pretty cool."

I'm sticking with Illusionist for the Gnome's favored class. Not that it makes any more sense than bard, but because Illusionist has been a good class for Gnomes since 1E, and I'm an "OLD FART" (TM). Actually, it may end up being sorceror for the gnome. Dunno.

I'm not moving to 3.5 for at least a few months, maybe not until January, so I got time to sort it all out.
 

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1) Weapon familiarity. As I've said elsewhere, to call this rule crack-addled is to disparage crackheads everywhere. It's not a balance issue, it's just an inexcusibly stupid concept .

2) Pokemount. Almost, but not quite, as bad as weapon familiarity.

3) Rangers will get bonus feats. Eventually, I'll create an "official" house list that will include things like Alertness and _won't_ include anything relating to TWF. (Hey, at least I'm going to start _allowing_ the official Ranger. I haven't done that since 1E.)

4) Improve Crit and Keen will stack.

5) Stoneskin, et al. will be DR #/-. Although I love the new DR rules, I don't like any bypass for these spells. Also, I don't think I'm going to make Adamantine a separate type.

6) Paladin will be a PrC, if it exists at all. (To be fair, though, this has nothing to do with 3.5.)

7) Not sure about weapon sizes. I'm going to try them, but they may get pitched. If I have to bother with the DMG variant allowing a human short sword to be equal to a halfling longsword, I'm just going to call the bloody thing a shortsword across the board.

8) Gnomes currently have a favored class of Druid in my game, and will continue to be so.
 

Not really sure what I will/won't use. Problem is that one of my players really likes the new rules, so I have a trip down Occam's razor lane.

Spell Focus/ Greater Spell Focus: These feats not equal to Weapon Focus/ Great Weapon focus. I was opposed to the change at first, but it a fighter only gets +1 with a weapon, then why should a mage get a +2 to every spell in a school? That is a plus 1 to a lot of spells, wheras weapon focus applies to one weapon, so after a lot of thought, I like the change.

Buff spells= 10 min/level

I am sure others will exist, but we shall see. I am thinking about making most of the 1 min/level= 10 min/ level.

Dave
 

Well I'd like to say I'd not be using any of the rules but alas my GM and group as a whole seems content to spend money they don't have and switch to these rules. As I don't have the time or inclination to find another group of adults to game with I'm switching too.

As it stands we probably wont' be using the new DR/golfbag damage which is a good thing.

If I have any say, I'd like to see spell focus/gsf stay at +2/+4 but would happily compromise on spell power being a caster level increase. I would also like to ditch the weapon sizing rules as they're silly and unnecessary and I have a feeling the others in my group will agree, and possibly depending on how its worded the polymorph rules. Really that's about it.... There are other things I don't like but I could live with....

Besides if some of these don't change I can do what WOTC wants and quit playing wizards and start playing cleric's more often... And I can show my co-players what 1-round kills I can lay down on each and every enemy we face who doesn't have spell resistance (and even a few of those) with the ludicrously powerful way of powering up Holy Word/Dictum/Unholy Word/Etc...
 

Just played our first 3.5 game last night...

Had to grandfather in a few things for roleplaying consistency - the toad familiar has become important to the plot, so he's got to stay as-is and one character had to trade his one ranger-level's Wild Empathy for Alertness to keep his prestige class.

The spell DC's for the party enchanter are still too difficult to make for the appropriate CR monsters, even with nerfed SF and GSF, so I think they are fine.

I am not crazy about diviners having to give up only one school, or divination being ineligible for a restricted school. IMC, there are lots of secrets and lies going around. Divination spells in this environment are a royal pain. IMO, they should be treated the same as any other school.
 

I am running a 3.0 greyhawk game and am definetly not using the new weapon sizes
the buff spells will probably be 10/mins alevel instead of 1/min
the poke-mount is cool as an idea but bad as an ingame npc of sorts who just disappears and reappears-on the fence i guess
i will like many others be running a 3rd ed game with parts of 3.5 that myself/my group likes...i guess a 3.25 game as its been called
 

Well I am not currently playing just now, but I can tell you the few things I'm not totaly happy with.

Adding a duration to wildshape, and especialy ruling that you essentialy dont get all the physical benefits of a form(bats sonar etc). In the case of such minor balance issues I feel logic and realism should win out.

Some of the duration changes. Dont care much about the "buffs" myself as no one I play with has ever used em that much. But Fly Polymorph and Invisibility annoy me. Dont mind the reduced speed on Fly, but the whole way they did that was silly to me. one short duration decent speed one long duration sucky speed spell..


Mixed feelings about DC boosters, especialy the feats. I can see making the Archmage ability say one +1 and one +2 and thats it for a max of +3, and if it was me I would have left Spell Focus alone and made Greater Spell Focus just add +1 more total.

I'm a trifle conflicted about crit stacking. Maybe just a cap on how low a threat range can go.


and then theres a few things they should have done and didnt such as truly improving the Sorcerer, and removing the paladin and monk multiclassing restriction. I would have liked to have seen some more new utility spells as well and some greater variety in attacks and defenses.
 


Wait. I actually found a 3.5 rule that I genuinely don't like.

It takes a move-equivalent action to reload a sling. It takes no action to reload a bow.

Wha?
 

1. Pokemounts. Without a doubt the dumbest single aspect of the entire revision.

2. New weapon size rules. I understand them, and they are workable, but much more complicated than they needed to be.

3. I have played in games where keen + Imp Crit made obscenely large crit ranges, so I am glad for this revision. IMC, if it comes up, only keen will increase threat range (being a property of the weapon), while imp crit gives a +4 bonus to the confrim roll (being skill on the weilder's part)- that way both are still useful at the same time.

4. I am planning on using extra feats for the ranger rather than the combat trees. I like the idea of the combat trees, but they are too restrictive.

Everything else I really like, and plan to use as-is.
 

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