Fiendish Dire Weasel
First Post
I voted Sorcerer, I think they need to be more robust somehow. Just needs a little more too the class skill points, skill list, saves, hit die, somthing.
Rogue and Paladin would vie for a close second in my opinion. Rogues need a little boost in my opinion, I would say either more skill points (I don't think their 8 is enough to cover what they often need to cover in a ground) or maybe a d8 HD to give them a little more loiter time in melee. Paladins I think are weak because what they get doesn't compensate for the "MAD" (need for many good stats) or the restrictions they have. I'm just not convinced they are worth the penalties they have.
Keep in mind though, I don't think there is any crippled class, all are very playable, just some are inherently stronger than others. Some you have to work at more to get them going.
Rogue and Paladin would vie for a close second in my opinion. Rogues need a little boost in my opinion, I would say either more skill points (I don't think their 8 is enough to cover what they often need to cover in a ground) or maybe a d8 HD to give them a little more loiter time in melee. Paladins I think are weak because what they get doesn't compensate for the "MAD" (need for many good stats) or the restrictions they have. I'm just not convinced they are worth the penalties they have.
Keep in mind though, I don't think there is any crippled class, all are very playable, just some are inherently stronger than others. Some you have to work at more to get them going.