LordEntrails
Hero
YepThat is a REALLLY REALLY cool extension. Gotta get me that one. Is it on the Forge?

Pat of that is certainly the way I run NPCs, they are always willing to flank if allowed and try not to get bottled up where they can just hold everyone back with the Cleric. Plus I always try to pick on different PCs at different times, so everyone feels the stress of dangerAnd, wow, your Rogue is really running away with things. But your fighter, cleric and bard are getting absolutely caned for damage. Talk about punching bags. Yeeesh.

Edit: Also our encounters I run are much harder than those suggested by the DMG. Such as the party can easily handle 4-5 Deadly encounters per day, and sometimes a couple of certain death ones in a single day. So it's pretty likely that they will be moving about to insure damage is spread around everyone.
I don't remember that one. I'm sure it had to do with a sneak attack that was a critical. Might have also included poison and or a damage vulnerability. We also use Theogeek's Improved Criticals to make sure crits always do at least 1 more damage than a non crit. It's also possible the rogue rolled damage wrong and we just never went back to the stats and cleaned it up.But I have to ask. How did that rogue do 174 points of damage in a single hit? Holy crap. I'm not questioning the number, I'm just in freaking AWE.
lol He is not lucky at all (good thing he has the Lucky feat!)And I absolutely love that your bard fails like twice as many saving throws as everyone else.I can just hear that at the table. I've got a warlock player in my game that we really should introduce to each other. Maybe combined, their terrible luck will balance out.
((Today, on 6 attacks he dealt, 1, 2, 9, 10, 2, and 1 point of damage.
Now that's some serious swing. ))
Absolutely, and certainly something that should be kept in mind.There's obviously a ton of variables that contribute to all of this. Looking at total damage is a good start, but, it's certainly not the end of things.
There is value in theory crafting, but things often don't play out that way. Especially when the players have other things on their mind, like protecting each other or friendly NPCs, dealing with hazards, looting dead bodies or a thousand other things that come up in diverse play.
I found that I played 4E much more like a combat simulator or MMO. 5E is much more... varied. The goals that I present certainly have combat as a major objective, but they are often dealing with lots of small objectives during a combat. It's been working for us for us.
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